Games
GoldenEye: Rogue Agent
Jahr
Veröffentlichungsdatum
22. November 2004
Bewertung

Additional Animation

Sandra Germain

Technical Art Director

Vincent Pontbriand-Trudel

Technical Artist

Daniel Goupil

Lead Concept Artist

Nicolas Lebessis

Hologram Hostess

Kristen Kairos

Triad Informant

Tim Dang

Localization Project Manager

Nigel Collinson

Sound Design and Supervision

Paul Menichini

Cinematic Mixer

Gordon D. Hookailo

Sound Assistant

Jon Tendrich

Additional Cinematics Production

Rhythm and Hues

Background Art Lead

Andrew Rai

Design Lead

Chacko Sonny

SVP, Global Business Strategy

Keith Snelgrove

Licensing Manager

Michael Tavares

Executive Producer

Simon MathewPhyllis Weisband

Associate Development Directors

Barry FeatherWes EckhartJim BolandJason Chen

Lead Audio Integrator

Sam Bird

Lead Systems Engineer

Steve Timson

Additional Production by

Ian Green

Technical Directors

Simon P. GoldingWei Shoong Teh

Systems Development Director

André Bremer

Background Supervisor

Jason J. Priest

Marketing Associate

Amritz Lay

Lead Game Designer

Daniel Orzulak

Lead Multiplayer Designer

Adam P. Isgreen

Music Composed by

Paul Oakenfold

Engineering Interns

Lauren McHughAndrew Wang

Production Designer

Ken Adam

Worldwide Executive of Music & Audio

Steven Schnur

Third Party QA Project Lead

Adam Bailey

Design Intern

Max Spielberg

Lead AI Engineer

David Pendergrast

Visual Effects Lead

Behrooz Roozbeh

Background Texture Supervisor

Peter Baustädter

Character TD

Peter Tieryas

Cinematic Music Production

Fabio Angelini

Dialog Editor

Jeff Wilson

Tools Director

Neville Spiteri

Marketing VP

Annie Morita

Character Art Director

Takayoshi Sato

Associate Producer Cinematics

Alex Reed

Technical Support Engineer

Robert Platt

Financial Analyst

Jessica Pursell

Cinematics and Concept Art Director

Ken Harsha

Multiplayer Producer

Richard Kane

Engineering Development Director

Michael Saladino

Technical Art Consultant

Shinichiro Hara

Concept Art Intern

Joshua Rivera

Production Assistant

Geoff BrownLisa Melcombe

Character and Costume Design

Kym BarrettEd NatividadIain McCaig

Animation Lead

Eric Smith

Dialog Supervisor

Jeremy Hall

Finance Manager

Eric Garay

Character Art Lead

Chun Chong Leong

Project Coordinator

Meg Sheehan

Lead Gameplay Engineer

Garret Foster

Art Production Managers

Ray CoboHarry Jarvis

Lighting Lead

Billy Brooks

Associate Producer Shell and UI

Kevin Johnson

In-game Sound Design

Shane Kneip

Public Relations Specialist

Brooke Cahalane

Lead Video Editor

Drew Stauffer

Voice Recording Coordinator

Lisa Beard

Lead Multiplayer Engineer

Benjamin Deane

Lead Graphics Engineer

Jimmy Alamparambil

EAC Audio Libraries and Tools Support

David MercierAdam ChanRonald GerhardsBarton Jaques

Marketing Director

Mike Maser

Story and Original Concept

Danny BilsonPaul DeMeo

Finance Director

Jonathan Lutz

Director of QA

John Palmieri

Art Director

Jay Riddle

QA Project Lead

Guy Silliman

Sr. Business Producer

Erik Gloersen

Lead User Interface Engineer

Andrew G. Silber

Music Mixing and Dialog Design

Tony Alvarez

Executive Producers

Patrick GilmoreDavid E. Davis

Senior Development Director

Scott Taylor

Additional Interface Design

Joel LeLievre

Associate Producer

Billy BryanRajesh Turakha

Localization Engineer

Naruto Nishizawa

Localization Engineering Support

Kazunori Noguchi

QA Coordinator

Yojiro Hamaguchi

QA Manager

Takashi Tajimi

QA Translation

Yusuke Katagata

Recording Engineer

Manabu Kosuge

Localization Audio

Yukinori KandaSachiko Kido

Localization Art

Reika Kazume

Recording Editor

Taro Engaru

Assistant Producer

Ryoji Sato

Senior Motion Capture Artist

Joshua Ochoa

Motion Capture Artists

Stephen OlsenMichael Jantz

Motion Capture Production Manager

Christopher Bellaci

Production Coordinator

Greta Anderson

Motion Capture Video Assist

V. ShettiTony VeronaJoe Wickner

Motion Capture Director

Johnny Ravena

Motion Capture Wardrobe Assist

Susan HarperKellee SantiagoBrian Wilson

Stage Manager

Scott Webster

Executive in Charge of Production, Motion Capture

Tom Tolles

Chief Operating Officer, Motion Capture

Matthew Lawrence

Lead Motion Capture Artist

Darin Velarde

Executive Producer, Motion Capture

Jarrod Phillips

Production Lead

Jennifer Becherer

Technical Director

Garret GrayRifaat Dagher

POP Sound Engineers

Michael MillerCourtney Bishop

Director, Product Localization

Thilo W. Huebner

Executive VP Music

Anita Camarata

Additional Test Leads

Colin ClarkeDoug Doine

Director of Finance

Tisha Bruce

Marketing Supervisor

Hugo Martinez

Executive Director Clip & Still Licensing

Rebecca A. Herrera-Burch

VP Business & Legal Affairs

Jennifer Lewis

VP Legal Division

Michael Moore

President & COO Home Entertainment Group

David Bishop

VP Production & Business Development

Neil Haldar

Manager of Finance

Jack Cheng

VP Worldwide Marketing

Trish Halamandaris

Interactive Assistant

Nelly Guila

Executive VP Entertainment Legal & Business Affairs

Ron Sufrin

Senior VP Consumer Products & Interactive

Travis Rutherford

Main titles designed and produced by

Prologue

Creative Director / Designer

Danny Yount

Online Editor

Josh Laurence

Color & Lighting Supervisors

Joe MangioneLisa Yaremchuk

Computer Graphics Supervisor

Aaron E. Powell

Executive Produer

Frank Foster

Creative Director

Dave Hare

Modeler / Texture Painter

Charles Hu

Modeler

Patel Mitul

Systems Adminstrator

Daniel Sands

Visual Effects Supervisor

Michael Tigar

Production Manager

Nic Camecho

Technical Director / Compositor

Edmund A. Kozin

Programmer

Randy Kreitzman

Direktor / Regisseur / Leiter

American McGee
Jahr: 2004
Veröffentlichungsdatum
22. November 2004
Plattformen: PlayStation 2, Xbox, GameCube
Bewertung: ?
Kritiken: ?
Entwickler: Electronic Arts Los Angeles Publishers: Electronic Arts, Inc.

Additional Animation

Sandra Germain

Technical Art Director

Vincent Pontbriand-Trudel

Technical Artist

Daniel Goupil

Lead Concept Artist

Nicolas Lebessis

Hologram Hostess

Kristen Kairos

Triad Informant

Tim Dang

Localization Project Manager

Nigel Collinson

Sound Design and Supervision

Paul Menichini

Cinematic Mixer

Gordon D. Hookailo

Sound Assistant

Jon Tendrich

Additional Cinematics Production

Rhythm and Hues

Background Art Lead

Andrew Rai

Design Lead

Chacko Sonny

SVP, Global Business Strategy

Keith Snelgrove

Licensing Manager

Michael Tavares

Executive Producer

Simon MathewPhyllis Weisband

Associate Development Directors

Barry FeatherWes EckhartJim BolandJason Chen

Lead Audio Integrator

Sam Bird

Lead Systems Engineer

Steve Timson

Additional Production by

Ian Green

Technical Directors

Simon P. GoldingWei Shoong Teh

Systems Development Director

André Bremer

Background Supervisor

Jason J. Priest

Marketing Associate

Amritz Lay

Lead Game Designer

Daniel Orzulak

Lead Multiplayer Designer

Adam P. Isgreen

Music Composed by

Paul Oakenfold

Engineering Interns

Lauren McHughAndrew Wang

Production Designer

Ken Adam

Worldwide Executive of Music & Audio

Steven Schnur

Third Party QA Project Lead

Adam Bailey

Design Intern

Max Spielberg

Lead AI Engineer

David Pendergrast

Visual Effects Lead

Behrooz Roozbeh

Background Texture Supervisor

Peter Baustädter

Character TD

Peter Tieryas

Cinematic Music Production

Fabio Angelini

Dialog Editor

Jeff Wilson

Tools Director

Neville Spiteri

Marketing VP

Annie Morita

Character Art Director

Takayoshi Sato

Associate Producer Cinematics

Alex Reed

Technical Support Engineer

Robert Platt

Financial Analyst

Jessica Pursell

Cinematics and Concept Art Director

Ken Harsha

Multiplayer Producer

Richard Kane

Engineering Development Director

Michael Saladino

Technical Art Consultant

Shinichiro Hara

Concept Art Intern

Joshua Rivera

Production Assistant

Geoff BrownLisa Melcombe

Character and Costume Design

Kym BarrettEd NatividadIain McCaig

Animation Lead

Eric Smith

Dialog Supervisor

Jeremy Hall

Finance Manager

Eric Garay

Character Art Lead

Chun Chong Leong

Project Coordinator

Meg Sheehan

Lead Gameplay Engineer

Garret Foster

Art Production Managers

Ray CoboHarry Jarvis

Lighting Lead

Billy Brooks

Associate Producer Shell and UI

Kevin Johnson

In-game Sound Design

Shane Kneip

Public Relations Specialist

Brooke Cahalane

Lead Video Editor

Drew Stauffer

Voice Recording Coordinator

Lisa Beard

Lead Multiplayer Engineer

Benjamin Deane

Lead Graphics Engineer

Jimmy Alamparambil

EAC Audio Libraries and Tools Support

David MercierAdam ChanRonald GerhardsBarton Jaques

Marketing Director

Mike Maser

Story and Original Concept

Danny BilsonPaul DeMeo

Finance Director

Jonathan Lutz

Director of QA

John Palmieri

Art Director

Jay Riddle

QA Project Lead

Guy Silliman

Sr. Business Producer

Erik Gloersen

Lead User Interface Engineer

Andrew G. Silber

Music Mixing and Dialog Design

Tony Alvarez

Executive Producers

Patrick GilmoreDavid E. Davis

Senior Development Director

Scott Taylor

Additional Interface Design

Joel LeLievre

Associate Producer

Billy BryanRajesh Turakha

Localization Engineer

Naruto Nishizawa

Localization Engineering Support

Kazunori Noguchi

QA Coordinator

Yojiro Hamaguchi

QA Manager

Takashi Tajimi

QA Translation

Yusuke Katagata

Recording Engineer

Manabu Kosuge

Localization Audio

Yukinori KandaSachiko Kido

Localization Art

Reika Kazume

Recording Editor

Taro Engaru

Assistant Producer

Ryoji Sato

Senior Motion Capture Artist

Joshua Ochoa

Motion Capture Artists

Stephen OlsenMichael Jantz

Motion Capture Production Manager

Christopher Bellaci

Production Coordinator

Greta Anderson

Motion Capture Video Assist

V. ShettiTony VeronaJoe Wickner

Motion Capture Director

Johnny Ravena

Motion Capture Wardrobe Assist

Susan HarperKellee SantiagoBrian Wilson

Stage Manager

Scott Webster

Executive in Charge of Production, Motion Capture

Tom Tolles

Chief Operating Officer, Motion Capture

Matthew Lawrence

Lead Motion Capture Artist

Darin Velarde

Executive Producer, Motion Capture

Jarrod Phillips

Production Lead

Jennifer Becherer

Technical Director

Garret GrayRifaat Dagher

POP Sound Engineers

Michael MillerCourtney Bishop

Director, Product Localization

Thilo W. Huebner

Executive VP Music

Anita Camarata

Additional Test Leads

Colin ClarkeDoug Doine

Director of Finance

Tisha Bruce

Marketing Supervisor

Hugo Martinez

Executive Director Clip & Still Licensing

Rebecca A. Herrera-Burch

VP Business & Legal Affairs

Jennifer Lewis

VP Legal Division

Michael Moore

President & COO Home Entertainment Group

David Bishop

VP Production & Business Development

Neil Haldar

Manager of Finance

Jack Cheng

VP Worldwide Marketing

Trish Halamandaris

Interactive Assistant

Nelly Guila

Executive VP Entertainment Legal & Business Affairs

Ron Sufrin

Senior VP Consumer Products & Interactive

Travis Rutherford

Main titles designed and produced by

Prologue

Creative Director / Designer

Danny Yount

Online Editor

Josh Laurence

Color & Lighting Supervisors

Joe MangioneLisa Yaremchuk

Computer Graphics Supervisor

Aaron E. Powell

Executive Produer

Frank Foster

Creative Director

Dave Hare

Modeler / Texture Painter

Charles Hu

Modeler

Patel Mitul

Systems Adminstrator

Daniel Sands

Visual Effects Supervisor

Michael Tigar

Production Manager

Nic Camecho

Technical Director / Compositor

Edmund A. Kozin

Programmer

Randy Kreitzman

Direktor / Regisseur / Leiter

American McGee