Games
Marc Ecko's Getting Up: Contents Under Pressure
Jahr
Veröffentlichungsdatum
14. Februar 2006
Perspektiven
Bewertung
Entwickler: Collective, Inc., The Publishers: Atari, Inc.

VP, Corporate Communications

Ryan Barr

Director of Manufacturing

Eddie Pritchard

Manufacturing Buyers

Tara MorettiVenus Francois

Sr manager Strategic Relations

Cecilia Munoz

Strategic Relations Specialist

Arthur Long

QA Project Lead

Jeffrey L. Loney

Director of Legal & Business Affairs

Walter Somol

VP, Marketing Services

Martin Currie

VP, North American Sales

Maleea Barnett

Director Strategic Relations

Joy Schneer

Compatibility Lead

Patricia-Jean Cody

Manager of Publishing Support

Ezequiel Nunez

Lead Senior Buyer

Lisa Leon

Creative Services Manager

Liz Fierro

Documentation

Red Sheet LLP

Design Director

Austin Grossman

National Channel Marketing Manager

Christine Fromm

VP, Global Brand Management

Nique Fajors

Director of PR

Andrea Schneider

Traffic Manager

Veronica Franklin

VP, US Services

Todd Curtis

SVP, Marketing

Marc Metis

Manager of Contract Administration

Karen Moreau

Production Director

David Nottingham

Senior Buyer

Gardnor Wong

Engineering & Compatibility Lab Manager

David Strang

VP, Games Assessment & Direction

Bernard H. Yee

SVP, Worldwide Content

Jean-Marcel Nicolaï

Directors of Global Brand Management

Matt CollinsSteve Tucker

Brand Manager

Emily Anadu

Compatibility Analyst

Chris McQuinnCuong Vu

Manual Designed by

Code & Theory

Voice Over Directing

Peter Wyse

Internet Development Group

Jason Hartnell

QA Supervisor

Jason Cordero

Chief Creative Officer and Chief Executive Officer

Bruno Bonnell

Engineering Specialist

Ken Edwards

Project Manager

Brandi Tufenkjian

Video & Documentary by

g-NET Media LLC

VP, Ecko Marketing

Rob Weinstein

Network Support Engineer

Erick Ocampo

President of Ecko Unltd

Seth Gerszberg

Senior Entertainment Marketing Administrator

Ruth Wood

Lead Artist of Marketing and Packaging Designs

Brian Mackin

Character Theme Music

RJD2

Advertising Director

Brigitte Contre

Entertainment Marketing Manager

Monica Dozier

Getting Up Logo Design

Malcolm Buick

Music Supervisor

Francesca Spero

Senior Director Entertainment Marketing

Chris Barnett

VP, Entertainment Marketing

Raphie Aronowitz

Director Corporate Communications

Clint Caldwell

Lead Graffiti/Environment Consultant

Alan Ket

Creative Services Project Manager

Mitch Del Valle

Human Resources

Karen Powers

Additional level design

Temara Schulze

Additional Environment Art

Matt Olson

Associate Producer

Geno Betancourt

Executive Assistants

Jessica MungerLindsey Calem

Executive Producers Music

Marc EckoP. Diddy

Creative Supervisor

Corey Smyth

VP, Chief Financial Officer

Steven L. Sardegna

Story and Creative Direction by

Marc Ecko

Website Manager/Editor

Shahendra Ohneswere

Graphic Designer

Romeo Tehngal

Tools Programmer

Mason McCuskey

Additional Scripting

Anthony Doe

Additional Animation

Paul Belmore

Executive Producer

Shawn David RosenMarc Ecko

Ecko Legal Advisor

Elliott Brown

Loading Screen Photography

Noel Spirandelli

System Administrator

Daniel Salzedo

Additional Production

Victor Rodriguez

Director of Game Design/VO Consultant

Marco Fernandez

Getting Up Marketing Manager

Miryam Reinitz

Additional Game Design & Character Gameplay Programming

Crunchtime GamesJames Goddard

Sr VP of Ecko Unltd Games

Mike Lynch

Lead Designer

John Manley

Visuelle Effekte

Eric GreenliefMark Bergo

Shell/HUD

Daniel Mycka

Assistant Producer

Amy Kong

VP of Production

Douglas Hare

Lead Animator

Edward Schofield

Lead Level Designer

Rudy Pollorena Jr.

Director of Technology

Nathan Hunt

Lead Tools Programmer

Jason King

Technical Director

William Feng Chen

Lead Artist

Brian Horton

Lead Programmer

Kevin Christensen

Lead Scripter

Noah Tool

Creative Director, VP

Richard Hare

VP of Development

Gary Priest
Jahr: 2006
Veröffentlichungsdatum
14. Februar 2006
Plattformen: PlayStation 2, Windows, Xbox
Perspektiven: Blick von hinten
Bewertung: ?
Kritiken: ?
Entwickler: Collective, Inc., The Publishers: Atari, Inc.

VP, Corporate Communications

Ryan Barr

Director of Manufacturing

Eddie Pritchard

Manufacturing Buyers

Tara MorettiVenus Francois

Sr manager Strategic Relations

Cecilia Munoz

Strategic Relations Specialist

Arthur Long

QA Project Lead

Jeffrey L. Loney

Director of Legal & Business Affairs

Walter Somol

VP, Marketing Services

Martin Currie

VP, North American Sales

Maleea Barnett

Director Strategic Relations

Joy Schneer

Compatibility Lead

Patricia-Jean Cody

Manager of Publishing Support

Ezequiel Nunez

Lead Senior Buyer

Lisa Leon

Creative Services Manager

Liz Fierro

Documentation

Red Sheet LLP

Design Director

Austin Grossman

National Channel Marketing Manager

Christine Fromm

VP, Global Brand Management

Nique Fajors

Director of PR

Andrea Schneider

Traffic Manager

Veronica Franklin

VP, US Services

Todd Curtis

SVP, Marketing

Marc Metis

Manager of Contract Administration

Karen Moreau

Production Director

David Nottingham

Senior Buyer

Gardnor Wong

Engineering & Compatibility Lab Manager

David Strang

VP, Games Assessment & Direction

Bernard H. Yee

SVP, Worldwide Content

Jean-Marcel Nicolaï

Directors of Global Brand Management

Matt CollinsSteve Tucker

Brand Manager

Emily Anadu

Compatibility Analyst

Chris McQuinnCuong Vu

Manual Designed by

Code & Theory

Voice Over Directing

Peter Wyse

Internet Development Group

Jason Hartnell

QA Supervisor

Jason Cordero

Chief Creative Officer and Chief Executive Officer

Bruno Bonnell

Engineering Specialist

Ken Edwards

Project Manager

Brandi Tufenkjian

Video & Documentary by

g-NET Media LLC

VP, Ecko Marketing

Rob Weinstein

Network Support Engineer

Erick Ocampo

President of Ecko Unltd

Seth Gerszberg

Senior Entertainment Marketing Administrator

Ruth Wood

Lead Artist of Marketing and Packaging Designs

Brian Mackin

Character Theme Music

RJD2

Advertising Director

Brigitte Contre

Entertainment Marketing Manager

Monica Dozier

Getting Up Logo Design

Malcolm Buick

Music Supervisor

Francesca Spero

Senior Director Entertainment Marketing

Chris Barnett

VP, Entertainment Marketing

Raphie Aronowitz

Director Corporate Communications

Clint Caldwell

Lead Graffiti/Environment Consultant

Alan Ket

Creative Services Project Manager

Mitch Del Valle

Human Resources

Karen Powers

Additional level design

Temara Schulze

Additional Environment Art

Matt Olson

Associate Producer

Geno Betancourt

Executive Assistants

Jessica MungerLindsey Calem

Executive Producers Music

Marc EckoP. Diddy

Creative Supervisor

Corey Smyth

VP, Chief Financial Officer

Steven L. Sardegna

Story and Creative Direction by

Marc Ecko

Website Manager/Editor

Shahendra Ohneswere

Graphic Designer

Romeo Tehngal

Tools Programmer

Mason McCuskey

Additional Scripting

Anthony Doe

Additional Animation

Paul Belmore

Executive Producer

Shawn David RosenMarc Ecko

Ecko Legal Advisor

Elliott Brown

Loading Screen Photography

Noel Spirandelli

System Administrator

Daniel Salzedo

Additional Production

Victor Rodriguez

Director of Game Design/VO Consultant

Marco Fernandez

Getting Up Marketing Manager

Miryam Reinitz

Additional Game Design & Character Gameplay Programming

Crunchtime GamesJames Goddard

Sr VP of Ecko Unltd Games

Mike Lynch

Lead Designer

John Manley

Visuelle Effekte

Eric GreenliefMark Bergo

Shell/HUD

Daniel Mycka

Assistant Producer

Amy Kong

VP of Production

Douglas Hare

Lead Animator

Edward Schofield

Lead Level Designer

Rudy Pollorena Jr.

Director of Technology

Nathan Hunt

Lead Tools Programmer

Jason King

Technical Director

William Feng Chen

Lead Artist

Brian Horton

Lead Programmer

Kevin Christensen

Lead Scripter

Noah Tool

Creative Director, VP

Richard Hare

VP of Development

Gary Priest