Games
Shogo: Mobile Armor Division
Jahr
Veröffentlichungsdatum
05. Mai 2001
Bewertung

Hyperion Project Director

Thomas Frieden

Hyperion Legal Consulting

Ben Hermans

Lead Audio Designer

James Ackley

Audio Technician

Cassano Thruston

Mecha Designer and Texture Artist

Steve C. Lee

LithTech Engineer

Scott H. Pultz

Weapon and Character Designs by

Eric Kohler

Additional LithTech and Shogo Engineering by

Brian L. GobleBryan BouwmanScott SchlegelRachel BlackmanJ. T. Traub

Lead LithTech Engineer

Mike Dussault

Game Designer and Lead Level Designer

Craig Hubbard

Game Engineer

Bill Brooks

Produzent

John L. Jack

Lead Game Engineer

Kevin Stephens

Additional level design

Mark BrownDarren Korman

QA Manager

Jonathan Stein

LithTech Sound System and Tools Engineer

Brad Pendleton

Level and Game Designer

Nathan Hendrickson

Level designer

Todd Clineschmidt

Texture Artist

Ben Olson

Additional Texture Artwork

Jordan Minkove

The IS Team...they keep us working

Jim TotaroEric MinamotoDan Erickson

Mocap Technicians

Simon WongBill Cass

Lead Texture Artist and Designer

C. Wes Saulsberry III

Lead 3D Animator

Matthew T. Allen

Produced by

Yohei Takashima

Mixed By

Satoru Arai

Guitar & Instruments

Yohei Takashima

Programming

Nobuyuki Nakatani

Coordination

Harumi Hasumi

Executive Producer

Makoto Sekigawa
Jahr: 2001
Veröffentlichungsdatum
05. Mai 2001
Plattformen: Amiga, Macintosh, Windows, Linux
Bewertung: ?
Kritiken: ?
Entwickler: Monolith Productions, Inc. Publishers: Titan Computer GbR

Hyperion Project Director

Thomas Frieden

Hyperion Legal Consulting

Ben Hermans

Lead Audio Designer

James Ackley

Audio Technician

Cassano Thruston

Mecha Designer and Texture Artist

Steve C. Lee

LithTech Engineer

Scott H. Pultz

Weapon and Character Designs by

Eric Kohler

Additional LithTech and Shogo Engineering by

Brian L. GobleBryan BouwmanScott SchlegelRachel BlackmanJ. T. Traub

Lead LithTech Engineer

Mike Dussault

Game Designer and Lead Level Designer

Craig Hubbard

Game Engineer

Bill Brooks

Produzent

John L. Jack

Lead Game Engineer

Kevin Stephens

Additional level design

Mark BrownDarren Korman

QA Manager

Jonathan Stein

LithTech Sound System and Tools Engineer

Brad Pendleton

Level and Game Designer

Nathan Hendrickson

Level designer

Todd Clineschmidt

Texture Artist

Ben Olson

Additional Texture Artwork

Jordan Minkove

The IS Team...they keep us working

Jim TotaroEric MinamotoDan Erickson

Mocap Technicians

Simon WongBill Cass

Lead Texture Artist and Designer

C. Wes Saulsberry III

Lead 3D Animator

Matthew T. Allen

Produced by

Yohei Takashima

Mixed By

Satoru Arai

Guitar & Instruments

Yohei Takashima

Programming

Nobuyuki Nakatani

Coordination

Harumi Hasumi

Executive Producer

Makoto Sekigawa