Spielographie

Commandos: Strike Force (2006)Jobs: The Design team would like to thank

Shellshock: Nam '67 (2004)Jobs: "(We Ain't Got) Nothin' Yet"

Big Thinkers!: Kindergarten (1997)Jobs: System Programming

Big Thinkers!: 1st Grade (1997)Jobs: System Programming

Putt-Putt Travels Through Time (1997)Jobs: Produzent | System Programming

Pajama Sam: No Need to Hide When It's Dark Outside (1996)Jobs: System Programming | Produzent | Interactive Design

The Dig (1995)Jobs: Ghosts of Digs Past

Putt-Putt Saves the Zoo (1995)Jobs: Interactive Design | Produzent | System Programming

Flight of the Amazon Queen (1995)Jobs: Special thanks to

Full Throttle (1995)Jobs: Additional Programming

Putt-Putt Goes to the Moon (1994)Jobs: Directed by | Designed by

Freddi Fish and the Case of the Missing Kelp Seeds (1994)Jobs: Produced by | Designed by | System Programming by

Fatty Bear's Birthday Surprise (1993)Jobs: System Programming | Produzent | Project Leader | Design

Putt-Putt Goes to the Moon (1993)Jobs: Directed by | System Programming | Designed by

Fatty Bear's FunPack (1993)Jobs: System Programming | Produzent

Sam & Max: Hit the Road (1993)Jobs: Interpreter / Development System

Fatty Bear's FunPack (1993)Jobs: Produzent | System Programming

Fatty Bear's Birthday Surprise (1993)Jobs: Direktor / Regisseur / Leiter | Design Team | System Programming

Maniac Mansion: Day of the Tentacle (1993)Jobs: Writing / Dialogue / Story | Interpreter / Development System

The Secret of Monkey Island (1993)Jobs: Programmed by | "SCUMM" Story System by | Created & Designed by | Written by

Putt-Putt Goes to the Moon (1993)Jobs: Direktor / Regisseur / Leiter | System Programming | Design Team

Putt-Putt Joins the Parade (1992)Jobs: System Programming | Direktor / Regisseur / Leiter | Design Team

Putt-Putt Joins the Parade (1992)Jobs: Project Leader | Interpreter / Development System | Design

Loom (1992)Jobs: SCUMM Story System by

Indiana Jones and the Fate of Atlantis (1992)Jobs: SCUMM Advice Offered By | Interpreter / Development System | SCUMM(TM) Story System By

Indiana Jones and the Fate of Atlantis (1992)Jobs: SCUMM™ Story System

Monkey Island 2: LeChuck's Revenge (1991)Jobs: Project Leader | Created and Designed by | SCUMM Story System by | Programmed by

Maniac Mansion (1990)Jobs: Original Scripts | Story System | Designed and written

The Secret of Monkey Island (Demo Version) (1990)Jobs: Created and Designed by | Written by | Programmed by

Loom (1990)Jobs: SCUMM Story System by

The Secret of Monkey Island (1990)Jobs: Design | Interpreter / Development System | Programming | Original Concept | Writing / Dialogue / Story

Loom (1990)Jobs: SCUMM Story System by | Interpreter / Development System

Zak McKracken and the Alien Mindbenders (1989)Jobs: Creative and Technical Support by | Created and Designed by | "SCUMM" Story System by

Maniac Mansion (1989)Jobs: Created and Designed by | Programmed by

Maniac Mansion (1989)Jobs: Created and Designed by | Programmed by

Indiana Jones and the Last Crusade: The Graphic Adventure (1989)Jobs: Design | Interpreter / Development System

Pipe Dream (1989)Jobs: Thanks to all who helped to make this possible especially

PHM Pegasus (1988)Jobs: Algorithms and special routines

Zak McKracken and the Alien Mindbenders (1988)Jobs: Design | Original Concept | Creative and Technical Support

Maniac Mansion (1988)Jobs: Writing / Dialogue / Story | Design | Programming

Zak McKracken and the Alien Mindbenders (1988)Jobs: "SCUMM" Story System by | Creative and Technical Support by | Created and Designed by

PHM Pegasus (1987)Jobs: Algorithms And Special Program Routines

Maniac Mansion (1987)Jobs: Design and Scripting | Programmer

Habitat (1987)Jobs: Original Commodore Object Memory Manager

Maniac Mansion (1987)Jobs: Programmed by | Created and Designed by

The Eidolon (1985)Jobs: Technical assistance provided by

Ballblazer (1985)Jobs: Additional Programming by

Koronis Rift (1985)Jobs: Commodore 64 co-development, module system, and saucer behaviour routines