Spielographie

.hack//G.U. Vol. 3//Redemption (2007)Jobs: Character Design & Graphics Direction

I/O (2006)Jobs: Mimura (三村)

.hack//G.U. Vol. 1//Rebirth (2006)Jobs: Original Drawing | Character Design & Graphics Direction

Super Mario Strikers (2005)Jobs: Special Thanks

Dance Dance Revolution: Mario Mix (2005)Jobs: Supervisors (Character)

The Legend of Zelda: Four Swords Adventures (2004)Jobs: Progress Management

Mario vs. Donkey Kong (2004)Jobs: Advisors

Pokémon Box: Ruby & Sapphire (2004)Jobs: Special Thanks

Mario Kart: Double Dash!! (2003)Jobs: Producers

The Legend of Zelda: The Wind Waker (2003)Jobs: Progress Management

1080° Avalanche (2003)Jobs: Special Thanks

The Legend of Zelda: Ocarina of Time / Master Quest (2003)Jobs: MOCAP System Directors

Super Mario Sunshine (2002)Jobs: Special Thanks

Paper Mario (2002)Jobs: Special Thanks

Luigi's Mansion (2001)Jobs: Ending Design

Pokémon Stadium 2 (2001)Jobs: 3-D CG Directors

Pokémon Stadium (2000)Jobs: 3D CG Director

Super Smash Bros. (1999)Jobs: Special Thanks

Pocket Monsters Stadium (1998)Jobs: Modeling Director (モデリン グディレクター)

The Legend of Zelda: Ocarina of Time (1998)Jobs: Motion Capture

1080° Snowboarding (1998)Jobs: Motion Capture

Wave Race 64: Kawasaki Jet Ski (1996)Jobs: Direktor / Regisseur / Leiter

Super Mario RPG: Legend of the Seven Stars (1996)Jobs: C.G. Model Designer

Cutey Honey FX (1995)Jobs: Opening Key Animation (オープニング原画)

Kirby's Dream Course (1995)Jobs: Originally designed by

Stunt Race FX (1994)Jobs: Shape Designers