Leute
Simon de Vet
MEHR LESENVladislav Naumov
MEHR LESENEva Walterson
MEHR LESENAlexander Wilkins
MEHR LESENStefanie Woll
MEHR LESENJohann Wolovich
MEHR LESENLev Zakrevski
MEHR LESENVadim Zeitlin
MEHR LESENPeng Zhou
MEHR LESENNotEye released under the GNU General Public License version 2
MEHR LESENADOM is using NotEye under a formal GPL licensing exception allowing ADOM and NotEye to be bound together without ADOM having to abide by the GPL.
MEHR LESENMike Pall
MEHR LESENreleased under the MIT open source license.
MEHR LESENDistributed under the terms of the Apache License
MEHR LESENVersion 2.0. Copyright 2007 The Android Open Source Project
MEHR LESENMarek Baczyński
MEHR LESENTim Daniell
MEHR LESENJuuso Heimonen
MEHR LESENGreg Howard
MEHR LESENYves Lorat
MEHR LESENJonatan Semenoff
MEHR LESENFiera Smith
MEHR LESENKatie Simpson
MEHR LESENJuha Suvanto
MEHR LESENThe Lua language is entirely designed implemented and maintained by a team at PUC-Rio in Brazil. The implementation is not derived from licensed software.
MEHR LESENCopyright 1994-2019 Lua.org PUC-Rio.
MEHR LESENWithout you this wouldn't have been possible!
MEHR LESENKrzysztof Ciupka
MEHR LESENRobert Ervin Howard
MEHR LESENDarren John Grey
MEHR LESENTo all the people who donated to the crowdfunding campaign that resurrected ADOM in 2012 who now are immortalized at http://www.adom.de/home/donors.html
MEHR LESENThomas Biskup
MEHR LESENTo my parents for always allowing me to choose my path in life.
MEHR LESENDave Arneson
MEHR LESENE. Gary Gygax
MEHR LESENfor inventing the most wonderful pastime ever.
MEHR LESENMike Anderson
MEHR LESENFirst of all I have to thank all folks who pushed me again and again to add this feature. You were all right... it adds so much to the game that it was really worth it.
MEHR LESENThen there were many who provided descriptions for monsters or refined existing monsters -- thanks to all of you since you have really helped to make ADOM a much better game:
MEHR LESENMatt Chatterley
MEHR LESEN