Games
Midnight Club II
Jahr
Veröffentlichungsdatum
08. April 2003
Bewertung

AGE Lead Programmer

Henry Yu

AGE Technical Director

David Etherton

AGE Physics

Nathan Carlin

AGE Audio

Joshua Breindel

Level designer

Marc Fredrickson

Lead Game Designer

Mauro Fiore

Standards Analyst

Michael Alan Erickson

Test Manager

Glen Hernandez

Lead Product Analyst

Jason Dickson

Assistant Lead Product Analyst

David Stinchcomb

Associate Producer

Mark GaroneEric T. Smith

Director of Quality Assurance

Jeff Rosa

Lead Analyst

Lance Williams

Research And Analysis

Joseph Howell

Executive Producer

Sam HouserAlan Wasserman

VP of Development

Jamie King

Chief Technology Officer

Gary J. ForemanSteven Reed

Dialogue written by

Marco FernandezGillian Telling

Stephane

Marc Forget

Makoto

Ken Kensei

Directed by

Marco Fernandez

Kenichi

Yoshi Amao

Director for Intro Film

Navid Khonsari

Japanese language translation

Futaba Hayashi

Creative Associate

Joseph Howell

Digital Design Work

Charlex

Cover Art and 3D Vehicle Renders by

Hornet Inc.

Sound Mix

Digital Arts

Rockstar Games Intro Animation By

Brian Sheldon

Game Analyst/Production Assistant

Kris Roberts

Visuelle Effekte

Ben Padget

Rendering / Asset Management

Mark Robinson

Tools / In-Game Race Editor / Additional UI

Devan Hammack

Race Tools / Ambient Vehicles / Triggered Events

Sridharan Thyagarajan

Technical Director / Networking

Mark Rotenberg

Car and Motorcycle Dynamics / Pedestrians

Jeffrey J. Roorda

Audio / Battle-Modes / Police AI / Tools

Michael Currington

Front-End / HUD / UI Design

Günter Erhart

Lead Programmer / Opponent AI

Ted Carson

Optimizations

Christina Ann Coffin

Technical Artist

Wade Schin

U.I./HUD Design

Ted Bradshaw

2D/3D Artist

Kyushik Shin

Animation/Character Modeler

Wade SchinMichael LimberAlex Whitney

Character Design

Jae Kim

Lead Artist

Scott Stoabs

U.I./HUD Artist

Marshall Ross

City Lighting

David HongWade Schin

Sound Designer

Paul Lackey

Additional Sound Design and Support

Steven von KampenMark Loperfido

Additional engine samples by

Greg HillSoundwave Concepts

Vehicle Consultant

Michael Macare

Director of Research and Development

David Etherton

Creative Director

Steven Olds

Character Cutscenes by

SE STUDIOS
Jahr: 2003
Veröffentlichungsdatum
08. April 2003
Bewertung: ?
Kritiken: ?
Entwickler: Rockstar San Diego, Inc. Publishers: Rockstar Games, Inc.

AGE Lead Programmer

Henry Yu

AGE Technical Director

David Etherton

AGE Physics

Nathan Carlin

AGE Audio

Joshua Breindel

Level designer

Marc Fredrickson

Lead Game Designer

Mauro Fiore

Standards Analyst

Michael Alan Erickson

Test Manager

Glen Hernandez

Lead Product Analyst

Jason Dickson

Assistant Lead Product Analyst

David Stinchcomb

Associate Producer

Mark GaroneEric T. Smith

Director of Quality Assurance

Jeff Rosa

Lead Analyst

Lance Williams

Research And Analysis

Joseph Howell

Executive Producer

Sam HouserAlan Wasserman

VP of Development

Jamie King

Chief Technology Officer

Gary J. ForemanSteven Reed

Dialogue written by

Marco FernandezGillian Telling

Stephane

Marc Forget

Makoto

Ken Kensei

Directed by

Marco Fernandez

Kenichi

Yoshi Amao

Director for Intro Film

Navid Khonsari

Japanese language translation

Futaba Hayashi

Creative Associate

Joseph Howell

Digital Design Work

Charlex

Cover Art and 3D Vehicle Renders by

Hornet Inc.

Sound Mix

Digital Arts

Rockstar Games Intro Animation By

Brian Sheldon

Game Analyst/Production Assistant

Kris Roberts

Visuelle Effekte

Ben Padget

Rendering / Asset Management

Mark Robinson

Tools / In-Game Race Editor / Additional UI

Devan Hammack

Race Tools / Ambient Vehicles / Triggered Events

Sridharan Thyagarajan

Technical Director / Networking

Mark Rotenberg

Car and Motorcycle Dynamics / Pedestrians

Jeffrey J. Roorda

Audio / Battle-Modes / Police AI / Tools

Michael Currington

Front-End / HUD / UI Design

Günter Erhart

Lead Programmer / Opponent AI

Ted Carson

Optimizations

Christina Ann Coffin

Technical Artist

Wade Schin

U.I./HUD Design

Ted Bradshaw

2D/3D Artist

Kyushik Shin

Animation/Character Modeler

Wade SchinMichael LimberAlex Whitney

Character Design

Jae Kim

Lead Artist

Scott Stoabs

U.I./HUD Artist

Marshall Ross

City Lighting

David HongWade Schin

Sound Designer

Paul Lackey

Additional Sound Design and Support

Steven von KampenMark Loperfido

Additional engine samples by

Greg HillSoundwave Concepts

Vehicle Consultant

Michael Macare

Director of Research and Development

David Etherton

Creative Director

Steven Olds

Character Cutscenes by

SE STUDIOS