Games
Scaler
Jahr
Veröffentlichungsdatum
20. Oktober 2004
Bewertung

Executive Production

Arrogant Music

Chief Technology Officer

Martin Walker

Game Engine Team Leader

Stephen Mulrooney

Tools Team Leader

Martin Ruel

Lead Programmer

Martin Ross

Creative Director

Claude Pelletier

Additional level design

Simon LaroucheMario Lord

Executive Producer

Rémi Racine

President

Rémi Racine

Chief Engineer

Gordon D. Hookailo

Assistant Engineer

Lance Povlock

Game Executive

Christophe Gomez

Additional Sound Design

Daran NadraJean-Frédéric Vachon

Audio Facility

GDH Digital

Voiceover Engineer

Roy Braverman

Head of Production

Chafye NemriJohn Attard

Lead Modeller

Gabriele Sina

Lead Texture

Lina Hum

Lighting & Texturing

Dave Gagnon

Project Lead

Luc Sanfacon

Artistic / Animation Director

Pascal Colpron

Facial Animation

Grégory Ducatel

Story Concept by

Bill GrossDavid Snyder

Quality Assurance Senior Tester

Michael ChangSebastian JenningsChristian Lee

PD Coordinator

Adeline Petros

Quality Assurance Lead Tester

Emerson Dibley

Lead Game Programmer

Shawn Segal

Lead Sound Designer

Mark Mitchell

QA Project Coordinator

Jean-Sébastien Marcoux

Lead Game Designer

Eric Baptizat

Lead Modelling

Philippe Desrosiers

Artistic Director

Thomas Wilson

Technical Director

David Lightbown

Storyboards

Johane Matte

In Game Cinematics Direction

Johane Matte

Lead Texture Artist & Additional Art Direction

Jonathan-Jacques Belletête

Technical Lead Game Programmer

Étienne Danvoye

Production Manager

Simon Desjardins
Jahr: 2004
Veröffentlichungsdatum
20. Oktober 2004
Plattformen: PlayStation 2, Xbox, GameCube
Bewertung: ?
Kritiken: ?
Entwickler: Artificial Mind & Movement Publishers: Global Star Software Inc. Game Directors: Alexandre Parizeau

Executive Production

Arrogant Music

Chief Technology Officer

Martin Walker

Game Engine Team Leader

Stephen Mulrooney

Tools Team Leader

Martin Ruel

Lead Programmer

Martin Ross

Creative Director

Claude Pelletier

Additional level design

Simon LaroucheMario Lord

Executive Producer

Rémi Racine

President

Rémi Racine

Chief Engineer

Gordon D. Hookailo

Assistant Engineer

Lance Povlock

Game Executive

Christophe Gomez

Additional Sound Design

Daran NadraJean-Frédéric Vachon

Audio Facility

GDH Digital

Voiceover Engineer

Roy Braverman

Head of Production

Chafye NemriJohn Attard

Lead Modeller

Gabriele Sina

Lead Texture

Lina Hum

Lighting & Texturing

Dave Gagnon

Project Lead

Luc Sanfacon

Artistic / Animation Director

Pascal Colpron

Facial Animation

Grégory Ducatel

Story Concept by

Bill GrossDavid Snyder

Quality Assurance Senior Tester

Michael ChangSebastian JenningsChristian Lee

PD Coordinator

Adeline Petros

Quality Assurance Lead Tester

Emerson Dibley

Lead Game Programmer

Shawn Segal

Lead Sound Designer

Mark Mitchell

QA Project Coordinator

Jean-Sébastien Marcoux

Lead Game Designer

Eric Baptizat

Lead Modelling

Philippe Desrosiers

Artistic Director

Thomas Wilson

Technical Director

David Lightbown

Storyboards

Johane Matte

In Game Cinematics Direction

Johane Matte

Lead Texture Artist & Additional Art Direction

Jonathan-Jacques Belletête

Technical Lead Game Programmer

Étienne Danvoye

Production Manager

Simon Desjardins