Grand Slam
Jahr
Genre
Veröffentlichungsdatum
01. April 1997
Plattformen
Perspektiven
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Associate Producer
Michael McCaaExecutive Producer
Jesse TaylorVice President - Technology
Christopher D. YatesVice President - Product Development
Neil YoungBaseball Talent
Danny LewisDavid CornellJeff PickDavid MatthiesenDirk ThompsonTodd GonzalesMike SchwartzerAlton ChingSpecial Thanks
Mark W. J. KellyMichael WittJuan SanchezChris DrewsBruce DennehyBrenda CamargoGavin McCullenJudy LeonMichael WinfieldJerod M. BennettStuart GreggHeidi WebsterChris BurtisMike DavisJoey SanchezJeff WagonerDan MosesTim MeadG. Charles WrightKhanh D. NguyenTools and Technology
Malcolm JohnsonRonald J. FortierScott GuestTrien NgoAnthony IgnacioSteve ZhouMike WilliamsRich RempelThomas RolfsByon GarrabrantMike MichaelsCynthia MonterProduct Analysts
Aaron BleanPaul AhnScott CiufoTim HallAnthony PereaGail SalamancaTodd LivdahlDavid HuntVictor RodriguezNate BiccumPeter CesarioChris NelsenTuan BuiMatt OrlichTim TranNick CamerotaRob SmithGreg CorzineDirector of QA
David MaxeyQA Planning Analyst
Chris McFarlandQA Technical Analyst
Paul MooreQA Technical Support
Mick LoveMenu system, Pitching system
Lennard FeddersenSmoothCam system, Batting system
Chris MacDonaldBall Physics, 3D surface collision, commentary system
Stephen J. MartinFielder, Base runner AI, Player database, Immediate cam system, data pipeline
Joe SandmeyerLead Designer, DAN man, data jockey, Trade engine
Chris RauschRosters, Player database, Play by Play scripting
Tom ShoenhairPlay mechanics, Manual, Rules of Baseball
Michael McCaaArt Director, Movies, Pretty screens, Animation
Joel ShivelyLead Artist, Textures, Sprite production, Art pipeline
Charles BloomerPlayer Sprite clean-up
Chris RauschArtist
Erik Drageset