Games
Grand Slam
Jahr
Genre
Veröffentlichungsdatum
01. April 1997
Perspektiven
---
Bewertung

Associate Producer

Michael McCaa

Executive Producer

Jesse Taylor

Vice President - Technology

Christopher D. Yates

Vice President - Product Development

Neil Young

Statistics Data

STATSInc

Lead Product Analysts

John LeeAaron LenzTimothy Ramage

Director of QA

David Maxey

QA Planning Analyst

Chris McFarland

QA Technical Analyst

Paul Moore

QA Technical Support

Mick Love

Media Replication

Mick LoveJonathan Gross

Menu system, Pitching system

Lennard Feddersen

SmoothCam system, Batting system

Chris MacDonald

Ball Physics, 3D surface collision, commentary system

Stephen J. Martin

Fielder, Base runner AI, Player database, Immediate cam system, data pipeline

Joe Sandmeyer

Lead Designer, DAN man, data jockey, Trade engine

Chris Rausch

Rosters, Player database, Play by Play scripting

Tom Shoenhair

Play mechanics, Manual, Rules of Baseball

Michael McCaa

Art Director, Movies, Pretty screens, Animation

Joel Shively

Lead Artist, Textures, Sprite production, Art pipeline

Charles Bloomer

Player Sprite clean-up

Chris Rausch
Jahr: 1997
Veröffentlichungsdatum
01. April 1997
Perspektiven: ---
Bewertung: ?
Kritiken: ?
Entwickler: Burst Publishers: Virgin Interactive Entertainment, Inc.

Associate Producer

Michael McCaa

Executive Producer

Jesse Taylor

Vice President - Technology

Christopher D. Yates

Vice President - Product Development

Neil Young

Statistics Data

STATSInc

Lead Product Analysts

John LeeAaron LenzTimothy Ramage

Director of QA

David Maxey

QA Planning Analyst

Chris McFarland

QA Technical Analyst

Paul Moore

QA Technical Support

Mick Love

Media Replication

Mick LoveJonathan Gross

Menu system, Pitching system

Lennard Feddersen

SmoothCam system, Batting system

Chris MacDonald

Ball Physics, 3D surface collision, commentary system

Stephen J. Martin

Fielder, Base runner AI, Player database, Immediate cam system, data pipeline

Joe Sandmeyer

Lead Designer, DAN man, data jockey, Trade engine

Chris Rausch

Rosters, Player database, Play by Play scripting

Tom Shoenhair

Play mechanics, Manual, Rules of Baseball

Michael McCaa

Art Director, Movies, Pretty screens, Animation

Joel Shively

Lead Artist, Textures, Sprite production, Art pipeline

Charles Bloomer

Player Sprite clean-up

Chris Rausch