Games
Battle Engine Aquila
Jahr
Veröffentlichungsdatum
21. Januar 2003
Bewertung
0/10
Entwickler: Lost Toys Ltd Publishers: Infogrames, Inc.

Graphic Design

Tze Lim

Storyboard Artist

Neil Maguire

Technical Director

Glenn Corpes

Creative Director

Darren Thomas

Music and Sound Composed and Produced by

Nathan McCree

Lead Artist

Jeremy Elford

Project Manager

Jeremy Longley

Lead Design

Alex Trowers

Lead Game Programming

Stuart Gillam

Core Games Head of Communication

Lynn Daniel

VP European Marketing

Larry Sparks

European Marketing Director

Frank Heissat

Marketing Manager

Cindy Church

Gameplay Analysts

William JaulainYan Schied

Senior Gameplay Analyst

Emmanuel Cholley

QA Manager (Sheffield)

Lewis Glover

Quality Manager (Lyon)

Olivier Robin

QA Group Manager

Jean-Marcel Nicolaï

Lead Tester

Sam Attenborough

Assistant Lead Tester

Jody Hindle

Test Supervisor

Robert D. Lunt

Pre-Mastering Technician

Chris Greatbatch

Localisation Testing

Babel Media Ltd

Localisation Support Group Manager

Sylviane Pivot-Chossat

Localisation & Translators

Sylviane Pivot-ChossatSarah Bennett

Localisation Technical Consultant

Fabien Roset

Re-Publishing Producer

David T. Brown

Infogrames Producer (CORE)

Judi Spiers

Production Manager (CORE)

Ivan Davies

VP product Development

Steven Ackrich

Creative Services

Larry Fukuoka

Director of Marketing Communications

Kristine Keever

PR Manager

Matthew Frary

Creative Services Manager

Cecilia Munoz

Strategic Relations Sr. Manager

Joy Schneer

PR Specialist

Wiebke Vallentin

Brand Manager

Tom Richardson

Director of Marketing

Jean Raymond

Vice President of Marketing

Steven M. Allison

Studio Sr. Vice President

Jean-Philippe Agati

Director of Creative Services

David Gaines
Jahr: 2003
Veröffentlichungsdatum
21. Januar 2003
Plattformen: Xbox, Windows, PlayStation 2
Bewertung: ?
Kritiken: ?
Entwickler: Lost Toys Ltd Publishers: Infogrames, Inc.

Graphic Design

Tze Lim

Storyboard Artist

Neil Maguire

Technical Director

Glenn Corpes

Creative Director

Darren Thomas

Music and Sound Composed and Produced by

Nathan McCree

Lead Artist

Jeremy Elford

Project Manager

Jeremy Longley

Lead Design

Alex Trowers

Lead Game Programming

Stuart Gillam

Core Games Head of Communication

Lynn Daniel

VP European Marketing

Larry Sparks

European Marketing Director

Frank Heissat

Marketing Manager

Cindy Church

Gameplay Analysts

William JaulainYan Schied

Senior Gameplay Analyst

Emmanuel Cholley

QA Manager (Sheffield)

Lewis Glover

Quality Manager (Lyon)

Olivier Robin

QA Group Manager

Jean-Marcel Nicolaï

Lead Tester

Sam Attenborough

Assistant Lead Tester

Jody Hindle

Test Supervisor

Robert D. Lunt

Pre-Mastering Technician

Chris Greatbatch

Localisation Testing

Babel Media Ltd

Localisation Support Group Manager

Sylviane Pivot-Chossat

Localisation & Translators

Sylviane Pivot-ChossatSarah Bennett

Localisation Technical Consultant

Fabien Roset

Re-Publishing Producer

David T. Brown

Infogrames Producer (CORE)

Judi Spiers

Production Manager (CORE)

Ivan Davies

VP product Development

Steven Ackrich

Creative Services

Larry Fukuoka

Director of Marketing Communications

Kristine Keever

PR Manager

Matthew Frary

Creative Services Manager

Cecilia Munoz

Strategic Relations Sr. Manager

Joy Schneer

PR Specialist

Wiebke Vallentin

Brand Manager

Tom Richardson

Director of Marketing

Jean Raymond

Vice President of Marketing

Steven M. Allison

Studio Sr. Vice President

Jean-Philippe Agati

Director of Creative Services

David Gaines