Games
Marvel Nemesis: Rise of the Imperfects
Jahr
Veröffentlichungsdatum
20. September 2005
Bewertung

Visuelle Effekte

Mike Parsons

Lead Level Designer

Steve Thoms

Lead Modeler

Ronald Kee

Lead Texturer

Sarah Szundi

Technical Artist

Anthony Chiang

Design Team

Geoff Jones

Technical Director

Robert HuebnerEdward Kilham

Lead Programmer

Brandon Moro

Testing Team Lead

Edward Chennault

Testing Team

Jonathan Curiel

Lead Designer

Jacob Stephens

Lighting APM

Scott Speirs

Interactive Music

John Tennant

Level Concept Art

Peter Chan

Concept

Jae Lee

Additional CG Supervision

Ryan Cleven

Video Post Production

Peter MillerJohn Powers

Synthesizer Programming

Ian GreenNeil StempMark Wilderspin

Additional Motion Capture

John Mayhew

Drawing

Jae Lee

Lead Graphic Designer

Laura DeYoung

Franchise Development Director

Robert McMurtry

QA Manager

Phil Sinnott

Produktmanager

Otis Perrick

New Character Concepts

Paul Catling

Localization Producers

Christophe LabruneDavid Wiens

Lead Lighters

Vincent ChiKay Darby

Music Coordinator

Victoria Seale

Colorist

June Chung

Cinematic Director

Andrew DoucetteRon Martin

Audio Lead

Jeff Mair

Music by

Trevor Jones

Motion Capture Lead

Gordon Waddington

Marketing Team

Michael R. Lee

Public Relations Team

Peter Nguyen

Vice President of Interactive

Ames Kirshen

President of Worldwide Consumer Products

Timothy Rothwell

Executive Producer

Marc Aubanel
Jahr: 2005
Veröffentlichungsdatum
20. September 2005
Plattformen: Xbox, PlayStation 2, GameCube
Bewertung: ?
Kritiken: ?
Entwickler: Electronic Arts Canada, Nihilistic Software, Inc. Publishers: Electronic Arts, Inc.

Visuelle Effekte

Mike Parsons

Lead Level Designer

Steve Thoms

Lead Modeler

Ronald Kee

Lead Texturer

Sarah Szundi

Technical Artist

Anthony Chiang

Design Team

Geoff Jones

Technical Director

Robert HuebnerEdward Kilham

Lead Programmer

Brandon Moro

Testing Team Lead

Edward Chennault

Testing Team

Jonathan Curiel

Lead Designer

Jacob Stephens

Lighting APM

Scott Speirs

Interactive Music

John Tennant

Level Concept Art

Peter Chan

Concept

Jae Lee

Additional CG Supervision

Ryan Cleven

Video Post Production

Peter MillerJohn Powers

Synthesizer Programming

Ian GreenNeil StempMark Wilderspin

Additional Motion Capture

John Mayhew

Drawing

Jae Lee

Lead Graphic Designer

Laura DeYoung

Franchise Development Director

Robert McMurtry

QA Manager

Phil Sinnott

Produktmanager

Otis Perrick

New Character Concepts

Paul Catling

Localization Producers

Christophe LabruneDavid Wiens

Lead Lighters

Vincent ChiKay Darby

Music Coordinator

Victoria Seale

Colorist

June Chung

Cinematic Director

Andrew DoucetteRon Martin

Audio Lead

Jeff Mair

Music by

Trevor Jones

Motion Capture Lead

Gordon Waddington

Marketing Team

Michael R. Lee

Public Relations Team

Peter Nguyen

Vice President of Interactive

Ames Kirshen

President of Worldwide Consumer Products

Timothy Rothwell

Executive Producer

Marc Aubanel