Games
Painkiller: Hell Wars
Jahr
Veröffentlichungsdatum
25. Juli 2006
Plattformen
Bewertung

Executive and Line Producer

Robert Stevenson

Anleitung

David Ellis

Soundelux DMG Producer

Amanda Wyatt

QA Manager

Mike Adams

Marketing Director (EMEA)

Simon Vivien

Marketing Creative Director

Desmond Oku

Vice President Marketing

Marshall Zwicker

Product Managers (EMEA)

Frédérique BarkoffJohn Gordon

Director of Global Marketing

Lorraine Lue

Group Manager France

Alexandre Enklaar

Manual Layout and Editing

Jay KinsellaChris Nesbitt

Voice Casting

Ginny McSwain

Voice-Over Asset Manager

Sara Huddleston

Localization Production

Yann Tisseyre

External Testing PM (Enzyme)

Guillaume Jolicoeur

PR (Kohnke Communications)

Robin John Rosales

Assistant Engineer

Tim Farrell

DM Meatless Map Creators

Brad StephensJim Houx

President

Richard Wah Kan

Lead Product Marketing Manager

Byron Gaum

Associate Product Manager

Chris Nesbitt

PR Coordinator

Duane Brown

Engineer and Dialogue Editoral

Elliot Anders

External Testing Director (Enzyme)

Carolljo Maher

Product Manager Italy

Fabio Cerutti

Label Manager UK

Holly Groves

Legal Affairs

Leslie Rosenthal

Lead Character Design and Animation

Michal Kosieradzki

Game Play and Logic Programming

Marek GałachMichal Trepka

Weapons and Additional Game Play

Bartek Sokolowski

Lead Programmer

Bartek Sokolowski

Particles and Special FX Art

Michal KosieradzkiPaweł Ruszkiewicz

Studio Lead

Adrian Chmielarz

Game Environment Technical Director

Wojciech Mądry

Editors and Scripting System Programming

Bartek Sokolowski

Weapons Design and Modeling

Paweł Ruszkiewicz

Ambient Sound and Music

Marcin Czartyński

Physics and Havok Integration

Krystian Galaj

Multiplayer Programming

Krystian GalajBartek Sokolowski

Sound Programming

Krystian Galaj

User Interface and Input Programming

Michal Trepka

Pathfinding and Occlusion

Krystian Galaj

Additional Level Design and Modeling

Michał SadowskiMichał Nowak

Project Lead

Andrzej Poznański

Music and Acoustic Sets

Adam Skorupa

Sound Design

Adam Skorupa

People Can Fly Business Affairs

Adrian Chmielarz

Additional Character Design

Sławomir Latos

3D Engine and Animation System Programming

Bart SekuraKlaudiusz Zych

AI Programming

Marek Gałach

Maya MEL API and Script Programming TD

Sebastian Woldanski

Lead Engine Programmer

Klaudiusz Zych

HUD and GUI Artist

Robert Wilinski

Music Producing

Marcin Czartyński

Lead Artist

Adam Torczynski

Lead 3D Modeler/Environment Artist

Bartek Opatowiecki

Lead Character Animator

Andrzej Zawada

Rigger/Character Animator

Grzegorz Kukuś

Supplementary Modeling

Sebastian Nowak

Title Animation

Janusz Budzyn

Project Leader/Additional Art

Krzysztof Rudź

Matte Painting

Jarek Kwasniak

Character Artist/Concept Artist

Szymon Kaszuba

Sound and Music Composition

Marcin Czartyński
Jahr: 2006
Veröffentlichungsdatum
25. Juli 2006
Plattformen: Xbox
Bewertung: ?
Kritiken: ?
Entwickler: People Can Fly, Sp. z o.o. Publishers: DreamCatcher Interactive Inc.

Executive and Line Producer

Robert Stevenson

Anleitung

David Ellis

Soundelux DMG Producer

Amanda Wyatt

QA Manager

Mike Adams

Marketing Director (EMEA)

Simon Vivien

Marketing Creative Director

Desmond Oku

Vice President Marketing

Marshall Zwicker

Product Managers (EMEA)

Frédérique BarkoffJohn Gordon

Director of Global Marketing

Lorraine Lue

Group Manager France

Alexandre Enklaar

Manual Layout and Editing

Jay KinsellaChris Nesbitt

Voice Casting

Ginny McSwain

Voice-Over Asset Manager

Sara Huddleston

Localization Production

Yann Tisseyre

External Testing PM (Enzyme)

Guillaume Jolicoeur

PR (Kohnke Communications)

Robin John Rosales

Assistant Engineer

Tim Farrell

DM Meatless Map Creators

Brad StephensJim Houx

President

Richard Wah Kan

Lead Product Marketing Manager

Byron Gaum

Associate Product Manager

Chris Nesbitt

PR Coordinator

Duane Brown

Engineer and Dialogue Editoral

Elliot Anders

External Testing Director (Enzyme)

Carolljo Maher

Product Manager Italy

Fabio Cerutti

Label Manager UK

Holly Groves

Legal Affairs

Leslie Rosenthal

Lead Character Design and Animation

Michal Kosieradzki

Game Play and Logic Programming

Marek GałachMichal Trepka

Weapons and Additional Game Play

Bartek Sokolowski

Lead Programmer

Bartek Sokolowski

Particles and Special FX Art

Michal KosieradzkiPaweł Ruszkiewicz

Studio Lead

Adrian Chmielarz

Game Environment Technical Director

Wojciech Mądry

Editors and Scripting System Programming

Bartek Sokolowski

Weapons Design and Modeling

Paweł Ruszkiewicz

Ambient Sound and Music

Marcin Czartyński

Physics and Havok Integration

Krystian Galaj

Multiplayer Programming

Krystian GalajBartek Sokolowski

Sound Programming

Krystian Galaj

User Interface and Input Programming

Michal Trepka

Pathfinding and Occlusion

Krystian Galaj

Additional Level Design and Modeling

Michał SadowskiMichał Nowak

Project Lead

Andrzej Poznański

Music and Acoustic Sets

Adam Skorupa

Sound Design

Adam Skorupa

People Can Fly Business Affairs

Adrian Chmielarz

Additional Character Design

Sławomir Latos

3D Engine and Animation System Programming

Bart SekuraKlaudiusz Zych

AI Programming

Marek Gałach

Maya MEL API and Script Programming TD

Sebastian Woldanski

Lead Engine Programmer

Klaudiusz Zych

HUD and GUI Artist

Robert Wilinski

Music Producing

Marcin Czartyński

Lead Artist

Adam Torczynski

Lead 3D Modeler/Environment Artist

Bartek Opatowiecki

Lead Character Animator

Andrzej Zawada

Rigger/Character Animator

Grzegorz Kukuś

Supplementary Modeling

Sebastian Nowak

Title Animation

Janusz Budzyn

Project Leader/Additional Art

Krzysztof Rudź

Matte Painting

Jarek Kwasniak

Character Artist/Concept Artist

Szymon Kaszuba

Sound and Music Composition

Marcin Czartyński