Games
Monster House
Jahr
Veröffentlichungsdatum
18. Juli 2006
Bewertung
Entwickler: Artificial Mind & Movement Publishers: THQ Inc.
Game Directors: Basil Lanaris

Executive Producer

Rémi Racine

Head of Production

Chafye Nemri

Game Executive

Denis Lacasse

Lead- Audio Team

Daniel Carrier

Lead - Graphics Team

Michael Vachon

Lead - Simulation Team

Étienne Danvoye

Programming Technical Directors

Christian AllyPeter Schoeler

Lead - Tools Team

Martin Ruel

Chief Technology Officer

Martin Walker

Director of Technology

Stephen Mulrooney

Lead - Framework Team

Bruno Champoux

Additional level design

Jason LiebermanPierre-Richard Malvoy

Additional Concept Art

Anthony Cournoyer

Additional Modeling

Magali Aubé

Voice-Over Casting / Production

Voiceworks Productions Inc.

V.O. Director

Douglas Carrigan

Recording Studio

Atlantis Group

Cut Scene Script

Dan Harmon

Dschibuti

Mitchel Musso

Chowder

Sam Lerner

Database Applications Engineers

Jason RobertsBrian Kincaid

Art Director

Thom Ang

Technical Manager

Peter Andrew

Test Supervisor

Nickolas Gardner

Director, Quality Assurance

Monica Vallejo

Test Lead

Ryan King

Director of Global Brand Management

John Ardell

Senior Global Brand Manager

Sarah Handley

Package Layout & Design

Bryan Frodente

Instruction Manual

Richard Dal Porto

Associate Project Manager

Rob Shepard

Director, Project Management

Richard Browne

First Party Supervisor

Adam Affrunti

Brand Manager

Kevin Hooper

Director of Creative Services

Howard Liebeskind

Senior Manager, Creative Services

Brian Balistreri

Project Manager

George Collins

Creative Manager

Scott Rogers

Creative Services Manager

Melissa Roth

Executive Producer, Interactive

Keith Hargrove

Executive Director, Interactive

Mark Caplan

Special FX Artist

Xavier Lestourneaud

Thou Art Dead Composer

Mark Mitchell

Production Manager

Jean-François Naud

Lead Texture Artist

Christian Guertin

Senior Lighting Artist

Dobri Vassilev

Lighting Artist

Luis Martins

Lead Programmer

Dominic Allaire

Gameplay Analyst

Vincent Noiret

Lead 3D Artist

Philippe Desrosiers

Tech Lead Artist

Filip Ivanović

Lead Sound Designer and Composer

Jean-Frédéric Vachon

Game Designer

Sébastien Jean

Technical Lead Programmer

Sebastien Duval

Concept Art

Donald Caron

Lead Animator

Robert Darryl Purdy

Sound Designer

Paul Williams

Texture Artist

Simon Chicoine

Creative Director

David Osborne
Jahr: 2006
Veröffentlichungsdatum
18. Juli 2006
Plattformen: GameCube, PlayStation 2
Bewertung: ?
Kritiken: ?
Entwickler: Artificial Mind & Movement Publishers: THQ Inc. Game Directors: Basil Lanaris

Executive Producer

Rémi Racine

Head of Production

Chafye Nemri

Game Executive

Denis Lacasse

Lead- Audio Team

Daniel Carrier

Lead - Graphics Team

Michael Vachon

Lead - Simulation Team

Étienne Danvoye

Programming Technical Directors

Christian AllyPeter Schoeler

Lead - Tools Team

Martin Ruel

Chief Technology Officer

Martin Walker

Director of Technology

Stephen Mulrooney

Lead - Framework Team

Bruno Champoux

Additional level design

Jason LiebermanPierre-Richard Malvoy

Additional Concept Art

Anthony Cournoyer

Additional Modeling

Magali Aubé

Voice-Over Casting / Production

Voiceworks Productions Inc.

V.O. Director

Douglas Carrigan

Recording Studio

Atlantis Group

Cut Scene Script

Dan Harmon

Dschibuti

Mitchel Musso

Chowder

Sam Lerner

Database Applications Engineers

Jason RobertsBrian Kincaid

Art Director

Thom Ang

Technical Manager

Peter Andrew

Test Supervisor

Nickolas Gardner

Director, Quality Assurance

Monica Vallejo

Test Lead

Ryan King

Director of Global Brand Management

John Ardell

Senior Global Brand Manager

Sarah Handley

Package Layout & Design

Bryan Frodente

Instruction Manual

Richard Dal Porto

Associate Project Manager

Rob Shepard

Director, Project Management

Richard Browne

First Party Supervisor

Adam Affrunti

Brand Manager

Kevin Hooper

Director of Creative Services

Howard Liebeskind

Senior Manager, Creative Services

Brian Balistreri

Project Manager

George Collins

Creative Manager

Scott Rogers

Creative Services Manager

Melissa Roth

Executive Producer, Interactive

Keith Hargrove

Executive Director, Interactive

Mark Caplan

Special FX Artist

Xavier Lestourneaud

Thou Art Dead Composer

Mark Mitchell

Production Manager

Jean-François Naud

Lead Texture Artist

Christian Guertin

Senior Lighting Artist

Dobri Vassilev

Lighting Artist

Luis Martins

Lead Programmer

Dominic Allaire

Gameplay Analyst

Vincent Noiret

Lead 3D Artist

Philippe Desrosiers

Tech Lead Artist

Filip Ivanović

Lead Sound Designer and Composer

Jean-Frédéric Vachon

Game Designer

Sébastien Jean

Technical Lead Programmer

Sebastien Duval

Concept Art

Donald Caron

Lead Animator

Robert Darryl Purdy

Sound Designer

Paul Williams

Texture Artist

Simon Chicoine

Creative Director

David Osborne