Games
Sonic R
Jahr
Veröffentlichungsdatum
31. Oktober 1997
Plattformen
Perspektiven
Bewertung

Game Design Director

Takashi Iizuka

Map Design Director

Hirokazu Yasuhara

Additional Artwork

Kazuyuki Hoshino

Additional Artwork & Visual Advisor

Shigeru Okada

Character Designer

Yuji Uekawa

Program Design & Implementation

Jon Burton

Head Artist

James Cunliffe

Lead Artist

David Burton

Music Producer

Richard Jacques

Sound Producer

Richard Jacques

General Producer

Yuji Naka

Model and Animation Data Conversion

Andy Holdroyd

Terrain System Programming

John Hodskinson

Artificial Intelligence

Stephen HardingGary Vine

Development Director

Jon Burton

Texture Application Software

Andy Holdroyd

Programmed by

Jon Burton

Polygon Model Design and Implementation

Neil AllenDavid BurtonJames Cunliffe

Texture Map Design and Application

Neil AllenJames Cunliffe

Character Animations

David Burton

Special Effects Programming

Jon Burton

Executive Coordinators

Makoto OshitaniJin Shimazaki

Project Manager

Yoji Ishii

Executive Manager

Shoichiro Irimajiri

Produzent

Yuji Naka

Sound Advisor

Naofumi Hataya

Overseas Coordinator

Ryoichi Hasegawa

Senior Product Manager

Kazutoshi Miyake

Sound Programming

Thomas Szirtes

Operations Manager

Naoya Tsurumi

Engineered & Mixed by

Matt Howe

Produktmanager

Mark Maslowicz

Digital Editing By

Neil Tucker

Assistant Lead Tester

Jeff Junio

Project Coordinators

Jason KuoDavid Locke
Jahr: 1997
Veröffentlichungsdatum
31. Oktober 1997
Plattformen: SEGA Saturn, Windows
Perspektiven: Blick von hinten
Bewertung: ?
Kritiken: ?
Entwickler: Travellers Tales (UK) Ltd. Publishers: SEGA of America, Inc.

Game Design Director

Takashi Iizuka

Map Design Director

Hirokazu Yasuhara

Additional Artwork

Kazuyuki Hoshino

Additional Artwork & Visual Advisor

Shigeru Okada

Character Designer

Yuji Uekawa

Program Design & Implementation

Jon Burton

Head Artist

James Cunliffe

Lead Artist

David Burton

Music Producer

Richard Jacques

Sound Producer

Richard Jacques

General Producer

Yuji Naka

Model and Animation Data Conversion

Andy Holdroyd

Terrain System Programming

John Hodskinson

Artificial Intelligence

Stephen HardingGary Vine

Development Director

Jon Burton

Texture Application Software

Andy Holdroyd

Programmed by

Jon Burton

Polygon Model Design and Implementation

Neil AllenDavid BurtonJames Cunliffe

Texture Map Design and Application

Neil AllenJames Cunliffe

Character Animations

David Burton

Special Effects Programming

Jon Burton

Executive Coordinators

Makoto OshitaniJin Shimazaki

Project Manager

Yoji Ishii

Executive Manager

Shoichiro Irimajiri

Produzent

Yuji Naka

Sound Advisor

Naofumi Hataya

Overseas Coordinator

Ryoichi Hasegawa

Senior Product Manager

Kazutoshi Miyake

Sound Programming

Thomas Szirtes

Operations Manager

Naoya Tsurumi

Engineered & Mixed by

Matt Howe

Produktmanager

Mark Maslowicz

Digital Editing By

Neil Tucker

Assistant Lead Tester

Jeff Junio

Project Coordinators

Jason KuoDavid Locke