People
Ron Gilbert

Spielographie

Commandos: Strike Force (2006)Jobs: The Design team would like to thank
Shellshock: Nam '67 (2004)Jobs: "(We Ain't Got) Nothin' Yet"
Big Thinkers!: Kindergarten (1997)Jobs: System Programming
Big Thinkers!: 1st Grade (1997)Jobs: System Programming
Putt-Putt Travels Through Time (1997)Jobs: Produzent | System Programming
Pajama Sam: No Need to Hide When It's Dark Outside (1996)Jobs: System Programming | Produzent | Interactive Design
The Dig (1995)Jobs: Ghosts of Digs Past
Putt-Putt Saves the Zoo (1995)Jobs: Interactive Design | Produzent | System Programming
Flight of the Amazon Queen (1995)Jobs: Special thanks to
Full Throttle (1995)Jobs: Additional Programming
Putt-Putt Goes to the Moon (1994)Jobs: Directed by | Designed by
Freddi Fish and the Case of the Missing Kelp Seeds (1994)Jobs: Produced by | Designed by | System Programming by
Fatty Bear's Birthday Surprise (1993)Jobs: System Programming | Produzent | Project Leader | Design
Putt-Putt Goes to the Moon (1993)Jobs: Directed by | System Programming | Designed by
Fatty Bear's FunPack (1993)Jobs: System Programming | Produzent
Sam & Max: Hit the Road (1993)Jobs: Interpreter / Development System
Fatty Bear's FunPack (1993)Jobs: Produzent | System Programming
Fatty Bear's Birthday Surprise (1993)Jobs: Direktor / Regisseur / Leiter | Design Team | System Programming
Maniac Mansion: Day of the Tentacle (1993)Jobs: Writing / Dialogue / Story | Interpreter / Development System
The Secret of Monkey Island (1993)Jobs: Programmed by | "SCUMM" Story System by | Created & Designed by | Written by
Putt-Putt Goes to the Moon (1993)Jobs: Direktor / Regisseur / Leiter | System Programming | Design Team
Putt-Putt Joins the Parade (1992)Jobs: System Programming | Direktor / Regisseur / Leiter | Design Team
Putt-Putt Joins the Parade (1992)Jobs: Project Leader | Interpreter / Development System | Design
Loom (1992)Jobs: SCUMM Story System by
Indiana Jones and the Fate of Atlantis (1992)Jobs: SCUMM Advice Offered By | Interpreter / Development System | SCUMM(TM) Story System By
Monkey Island 2: LeChuck's Revenge (1991)Jobs: Project Leader | Created and Designed by | SCUMM Story System by | Programmed by
Maniac Mansion (1990)Jobs: Original Scripts | Story System | Designed and written
The Secret of Monkey Island (Demo Version) (1990)Jobs: Created and Designed by | Written by | Programmed by
Loom (1990)Jobs: SCUMM Story System by
The Secret of Monkey Island (1990)Jobs: Design | Interpreter / Development System | Programming | Original Concept | Writing / Dialogue / Story
Loom (1990)Jobs: SCUMM Story System by | Interpreter / Development System
Zak McKracken and the Alien Mindbenders (1989)Jobs: Creative and Technical Support by | Created and Designed by | "SCUMM" Story System by
Maniac Mansion (1989)Jobs: Created and Designed by | Programmed by
Maniac Mansion (1989)Jobs: Created and Designed by | Programmed by
Indiana Jones and the Last Crusade: The Graphic Adventure (1989)Jobs: Design | Interpreter / Development System
Pipe Dream (1989)Jobs: Thanks to all who helped to make this possible especially
PHM Pegasus (1988)Jobs: Algorithms and special routines
Zak McKracken and the Alien Mindbenders (1988)Jobs: Design | Original Concept | Creative and Technical Support
Maniac Mansion (1988)Jobs: Writing / Dialogue / Story | Design | Programming
Zak McKracken and the Alien Mindbenders (1988)Jobs: "SCUMM" Story System by | Creative and Technical Support by | Created and Designed by
PHM Pegasus (1987)Jobs: Algorithms And Special Program Routines
Maniac Mansion (1987)Jobs: Design and Scripting | Programmer
Habitat (1987)Jobs: Original Commodore Object Memory Manager
Maniac Mansion (1987)Jobs: Programmed by | Created and Designed by
The Eidolon (1985)Jobs: Technical assistance provided by
Ballblazer (1985)Jobs: Additional Programming by
Koronis Rift (1985)Jobs: Commodore 64 co-development, module system, and saucer behaviour routines