Games
Supercross 2000
Jahr
Veröffentlichungsdatum
11. November 1999
Bewertung

Physics, Control

Jim Berry

Core, Game Logic, Front End, Overlays

Rex E. Bradford

Play-by-Play, Freestyle, Controller Pak

Robert Costello

AI (Programming)

Jan Lenferink

Design and Development

MBL Research

Track Textures

Erik Pearson

Front End

Gayle Robertson

Bike and Rider Models, Track Models, Animations

Douglas Wike

Team Management

Mark LesserRoss Comstock

Rider IK, Audio, Math

John Eskew

Track Models, Track Textures

Lori Champney

Rendering, Control, Animation, Rider IK

Eric Malafeew

Track Models, Stadiums

Peter Lawson

Track Models

Bhavin Patel

Executive in Charge of Production

Rob Martyn

Supervising Producer

David E. Davis

Associate Producer

Rich Rogers

Documentation Layout

Creative Services

Audio Director & Composer

Jerry Martin

Assistant Product Manager

Aaron Burns

Public Relations

Scott Gamel

Lead Tester

Luke Harrington

Documentation

Gabriel Leon

Project Management

Cole BronnJennie Maruyama

Package Art Direction

Michael Lippert

Stadium Art Lead

B. J. West

Sound Designers & Composers

Kirk CaseyKent JollyRobert Kauker

Creative Consultant

Alan Weiss

Assistant Lead Tester

Kenee Crawford

Localization Manager

Knut Grossman

Package Cover Photography

Joe Bonnello

Produktmanager

David C. Lee

Produzent

Todd Arnold

Director of Technology

Colin Boswell

Play By Play Announcer

Art Eckman

Product Marketing Manager

Charlie Cooper

Documentation Management

James LenoëlOliver Ladenburg

Localization Management

Carol Aggett

Documentation Translations Management

Clare ParkesRebecca Gordon

Label Management

Jay Hepburn

Product Managemet

Peter Murphy
Jahr: 1999
Veröffentlichungsdatum
11. November 1999
Plattformen: PlayStation, Nintendo 64
Bewertung: ?
Kritiken: ?
Entwickler: MBL Research, Inc. Publishers: Electronic Arts, Inc.

Physics, Control

Jim Berry

Core, Game Logic, Front End, Overlays

Rex E. Bradford

Play-by-Play, Freestyle, Controller Pak

Robert Costello

AI (Programming)

Jan Lenferink

Design and Development

MBL Research

Track Textures

Erik Pearson

Front End

Gayle Robertson

Bike and Rider Models, Track Models, Animations

Douglas Wike

Team Management

Mark LesserRoss Comstock

Rider IK, Audio, Math

John Eskew

Track Models, Track Textures

Lori Champney

Rendering, Control, Animation, Rider IK

Eric Malafeew

Track Models, Stadiums

Peter Lawson

Track Models

Bhavin Patel

Executive in Charge of Production

Rob Martyn

Supervising Producer

David E. Davis

Associate Producer

Rich Rogers

Documentation Layout

Creative Services

Audio Director & Composer

Jerry Martin

Assistant Product Manager

Aaron Burns

Public Relations

Scott Gamel

Lead Tester

Luke Harrington

Documentation

Gabriel Leon

Project Management

Cole BronnJennie Maruyama

Package Art Direction

Michael Lippert

Stadium Art Lead

B. J. West

Sound Designers & Composers

Kirk CaseyKent JollyRobert Kauker

Creative Consultant

Alan Weiss

Assistant Lead Tester

Kenee Crawford

Localization Manager

Knut Grossman

Package Cover Photography

Joe Bonnello

Produktmanager

David C. Lee

Produzent

Todd Arnold

Director of Technology

Colin Boswell

Play By Play Announcer

Art Eckman

Product Marketing Manager

Charlie Cooper

Documentation Management

James LenoëlOliver Ladenburg

Localization Management

Carol Aggett

Documentation Translations Management

Clare ParkesRebecca Gordon

Label Management

Jay Hepburn

Product Managemet

Peter Murphy