Supercross 2000
Jahr
Veröffentlichungsdatum
11. November 1999
Plattformen
Perspektiven
Physics, Control
Jim BerryCore, Game Logic, Front End, Overlays
Rex E. BradfordPlay-by-Play, Freestyle, Controller Pak
Robert CostelloAI (Programming)
Jan LenferinkDesign and Development
MBL ResearchTrack Textures
Erik PearsonFront End
Gayle RobertsonBike and Rider Models, Track Models, Animations
Douglas WikeRider IK, Audio, Math
John EskewTrack Models, Track Textures
Lori ChampneyRendering, Control, Animation, Rider IK
Eric MalafeewTrack Models, Stadiums
Peter LawsonTrack Models
Bhavin PatelExecutive in Charge of Production
Rob MartynSupervising Producer
David E. DavisAssociate Producer
Rich RogersDocumentation Layout
Creative ServicesAudio Director & Composer
Jerry MartinAssistant Product Manager
Aaron BurnsPublic Relations
Scott GamelLead Tester
Luke HarringtonDocumentation
Gabriel LeonPackage Art Direction
Michael LippertSpecial Thanks
Luc BartheletJoe KeeneThomas BoydRussell StrattonMoto RadioChristine McGavranThe Sim Mars TeamChristi GraberBrooke HarrisSue GarfieldAnna YuMike KiddMarc DanzingerAmerican Motorcyclist AssociationMark MederskiPACE MotorsportsDenise HallerCharlie MancusoStadium Art Lead
B. J. WestCreative Consultant
Alan WeissAssistant Lead Tester
Kenee CrawfordDank
Qualcomm StadiumBank One BallparkSeattle KingdomeRaymond James StadiumGeorgia DomeTexas StadiumHouston AstrodomeMetrodomeTrans World DomeSilverdomeLouisiana SuperdomeRCA DomeSam Boyd StadiumLocalization Manager
Knut GrossmanCustomer Quality Control
Jacob FernandezBenjamin CrickDave KnudsonShane FergusonDarryl JenkinsAndrew YoungMicah PritchardPackage Cover Photography
Joe BonnelloArt Director
Margaret Foley-MauvaisProduktmanager
David C. LeeTesters
Ryan BarrettAndrew BlomquestSyruss Tuttin FlyteMike FudgeCarl GonzalesRandy HembradorAndrew MirelezPaul MollinedoScott ParkerEric PavlakJerry ShenJason StevensonDan TovarKinh WilliamsProduzent
Todd ArnoldDirector of Technology
Colin BoswellPlay By Play Announcer
Art EckmanProduct Marketing Manager
Charlie CooperLegal
Pamela Ansman-WolfeLocalization Management
Carol AggettLabel Management
Jay HepburnProduct Managemet
Peter MurphyJahr: 1999
Veröffentlichungsdatum
11. November 1999
Plattformen: PlayStation, Nintendo 64
Perspektiven: Erste Person / Ich-Perspektive, Dritte Person (Andere)
Bewertung: ?
Kritiken: ?