Games
Shin Megami Tensei: Nocturne
Jahr
Veröffentlichungsdatum
12. Oktober 2004
Bewertung
Entwickler: Atlus Co., Ltd. Publishers: Atlus U.S.A., Inc.

Support Programmers

Nobuyoshi MiwaMasayuki Higo

Composition & Sound

Toshiko TasakiKenichi Tsuchiya

Direktor / Regisseur / Leiter

Kazuyuki YamaiKatsura Hashino

Main Composer

Shōji Meguro

Interface Programmer

Takaaki Ikeda

Devil CG Supervisor

Megumi Shiraishi

Devil CG Director

Makoto Kitano

Field Design Director

Masayuki Doi

Battle & effect designer

Akiko Kotō

Design Supervisor

Makoto Kitano

Event Planner

Shigeo Komori

Effect Programmer

Toshiyuki Niida

Effect Designer

Masakatsu Suzuki

Creative Director

Kazuma Kaneko

Chief Programmer

Satoshi Ōyama

Event Scene Director

Eiji Ishida

Devil Graphic Designers

Kaori OkitaTaku AoyagiYoichi Yoshida

Interface Designer

Masayoshi Suto

Chief Debugger

Kenichi Gotō

CS Division Manager

Jun Yamamoto

Debug Manager

Sawao Katō

Executive Producers

Naoya HaranoJun Yamamoto

General Manager

Nobuyuki Okude

Project Coordinator

Hiroyuki Tanaka

Marketing Manager

Gail Salamanca

Chief Editor

Bill Alexander

Produktmanager

Sonoko Saito

Project Leader

Yu Namba

Assistant Editor

Aron Brent Gutierrez

Presented by

Atlus

QA Testing

Khaled Lababedi

Programming Code

InterActive Vision

Art Direction

Mark Gierszewski
Jahr: 2004
Veröffentlichungsdatum
12. Oktober 2004
Bewertung: ?
Kritiken: ?
Entwickler: Atlus Co., Ltd. Publishers: Atlus U.S.A., Inc.

Support Programmers

Nobuyoshi MiwaMasayuki Higo

Composition & Sound

Toshiko TasakiKenichi Tsuchiya

Direktor / Regisseur / Leiter

Kazuyuki YamaiKatsura Hashino

Main Composer

Shōji Meguro

Interface Programmer

Takaaki Ikeda

Devil CG Supervisor

Megumi Shiraishi

Devil CG Director

Makoto Kitano

Field Design Director

Masayuki Doi

Battle & effect designer

Akiko Kotō

Design Supervisor

Makoto Kitano

Event Planner

Shigeo Komori

Effect Programmer

Toshiyuki Niida

Effect Designer

Masakatsu Suzuki

Creative Director

Kazuma Kaneko

Chief Programmer

Satoshi Ōyama

Event Scene Director

Eiji Ishida

Devil Graphic Designers

Kaori OkitaTaku AoyagiYoichi Yoshida

Interface Designer

Masayoshi Suto

Chief Debugger

Kenichi Gotō

CS Division Manager

Jun Yamamoto

Debug Manager

Sawao Katō

Executive Producers

Naoya HaranoJun Yamamoto

General Manager

Nobuyuki Okude

Project Coordinator

Hiroyuki Tanaka

Marketing Manager

Gail Salamanca

Chief Editor

Bill Alexander

Produktmanager

Sonoko Saito

Project Leader

Yu Namba

Assistant Editor

Aron Brent Gutierrez

Presented by

Atlus

QA Testing

Khaled Lababedi

Programming Code

InterActive Vision

Art Direction

Mark Gierszewski