Games
SOCOM: U.S. Navy SEALs
Jahr
Veröffentlichungsdatum
28. Februar 2002
Plattformen
Bewertung

Music Director

Chuck Doud

Lead Sound Designer

Nathan Brenholdt

Director of Audio

Buzz Burrowes

Dialogue Recording and Editing

Greg deBeer

Cinematic Audio Post Production

Tristan des Prés

Additional Sound Design

Brad AldredgeThe Sound Department

Additional Dilaogue Servies

BlindlightStudio 26 San Francisco

Sound Design Manager

David Murrant

Director of Public Relations

Molly Smith

Director of Creative Services

Ed DeMasi

Speech Recognition System Provided by

ScanSoft Inc.

Vice-President of Brand Loyalty and Channel Marketing

Steve Williams

Package Design

Origin Studios

Manual Design

Origin Studios

Package Photography

Robert Fujioka Studios

Voice Over IP API Developed by

Secret Level Inc.

Produktmanager

John Koller

Brand Loyalty and Channel Marketing

Kim YuenJesse CaidChristopher Hagedorn

Documentation

Hanshaw Ink & Image

Senior Vice-President of Marketing

Andrew House

Director of Marketing

Ami Matsumura-Blaire

Product Marketing Specialist

Maggie Rojas

Director of Promotions

Sharon Shapiro

USB Headset and USB Headset Audio Driver Provided by

Logitech

Software Marketing Manager

Isabelle Tomatis

Print Production

Chris Gorman

QA Team Leader

Phil Green

Planning and Localisation Manager

Vanessa Wood

Localisation Co-ordinator

Gaëlle Leysour de Rohello

PR Manager

Stuart Turner

New Release Manager

Lauren Barry

Packaging and Manual Design

Richard Turner

Internal QA Manager

David Parkinson

Internal QA Supervisor

Jim McCabe

Lead TRC Auditor

Paul French

Manual and packaging text

Russell Coburn

Software Operations Co-ordinator

Jennifer Rees

Localisation Lead Tester

Sandra Raue

Localisation Testing German

Deniz UluNadine MartinKatharina Tropf

Assistant Producer

Shawn Torin Rettig

Director of product development

Connie Booth

Vice President of Product Development

Shuhei Yoshida

Senior QA Manager

Ritchard Markelz

Core Test Manager

Sam Bradley

QA Release Coordinator

Eric Ippolito

QA Assistant Lead Analysts

Rolando RamisMichael GrahamSamir Gupta

QA Director

Michael Blackledge

Online/Useability Test Managers

Chris ArendsDoug Damron

QA Project Coordinator

Fred Dodson

QA Lead Analysts

Kevin SeiterAndrew Stein

QA Lead Analyst

Masashi Ogasawara

Director of Product Development Services Group

Dwayne Mason

Motion Capture Technology Supervisor

Percy Sagun

Motion Capture Animation Lead

Chad Moore

Motion Capture Session Supervisor

James Scarafone

3D Scanning Lead

Chip Parsons

3D Scanner Tech

Tony LuiDouglas Hagstrom

Motion Capture Managers

Brian RauschJason Parks

Motion Capture Project Coordinator

Jerry Ashworth

Motion Capture Specialists

Travis ParksJohnny WalkerJake Wilson

Motion Capture Studio Technician

Daniel L. LeggRyan Beeson

Motion Capture Tracking Lead

Michael Shinkle

Motion Capture Tracking Technician

David IbarraMarla D. Rausch

CG Coordinator

Brian Johnson

Cinematic Project Manager

Kate Johnson-Page

Lead Editor/Compositor

Gene Strocco

Editor/Compositor

Aaron McFarland

Cinematic Artist

Steve High

Cinematic Supervisor

Scott McMahon

CG Art Director

Bob Estus

QA Analyst Test Lead

Mike Gladfelter

Vice President of Technology

Brian Soderberg

Test Director

Erin Korus

Network Support

Scott Ward

Office Support

Holly Salmonson

AI Lead Programming

Michael Gutmann

Art Lead

David Kern

Animation Lead

Doug Wilcox

Lead Designer

Graham Kays

Multiplayer Lead Programmer

Bob Gutmann

Art Director

Russell Phillips

President and CEO

Jim Bolser

Creative Director

David Sears

Manager of Tools & Technology

Brian Dawson

Online Technology Group Director

Glen Van Datta

Program Manager

Greg Becksted

Senior Unix Systems Administrator

Chip Capelik

Senior Network Engineer

Darrell Jenkins

Senior Database Administrator

Richard Bennett

Senior Network Security Administrator

Robert Clark
Jahr: 2002
Veröffentlichungsdatum
28. Februar 2002
Plattformen: PlayStation 2
Bewertung: ?
Kritiken: ?
Entwickler: Zipper Interactive, Inc. Publishers: Sony Computer Entertainment America Inc.

Music Director

Chuck Doud

Lead Sound Designer

Nathan Brenholdt

Director of Audio

Buzz Burrowes

Dialogue Recording and Editing

Greg deBeer

Cinematic Audio Post Production

Tristan des Prés

Additional Sound Design

Brad AldredgeThe Sound Department

Additional Dilaogue Servies

BlindlightStudio 26 San Francisco

Sound Design Manager

David Murrant

Director of Public Relations

Molly Smith

Director of Creative Services

Ed DeMasi

Speech Recognition System Provided by

ScanSoft Inc.

Vice-President of Brand Loyalty and Channel Marketing

Steve Williams

Package Design

Origin Studios

Manual Design

Origin Studios

Package Photography

Robert Fujioka Studios

Voice Over IP API Developed by

Secret Level Inc.

Produktmanager

John Koller

Brand Loyalty and Channel Marketing

Kim YuenJesse CaidChristopher Hagedorn

Documentation

Hanshaw Ink & Image

Senior Vice-President of Marketing

Andrew House

Director of Marketing

Ami Matsumura-Blaire

Product Marketing Specialist

Maggie Rojas

Director of Promotions

Sharon Shapiro

USB Headset and USB Headset Audio Driver Provided by

Logitech

Software Marketing Manager

Isabelle Tomatis

Print Production

Chris Gorman

QA Team Leader

Phil Green

Planning and Localisation Manager

Vanessa Wood

Localisation Co-ordinator

Gaëlle Leysour de Rohello

PR Manager

Stuart Turner

New Release Manager

Lauren Barry

Packaging and Manual Design

Richard Turner

Internal QA Manager

David Parkinson

Internal QA Supervisor

Jim McCabe

Lead TRC Auditor

Paul French

Manual and packaging text

Russell Coburn

Software Operations Co-ordinator

Jennifer Rees

Localisation Lead Tester

Sandra Raue

Localisation Testing German

Deniz UluNadine MartinKatharina Tropf

Assistant Producer

Shawn Torin Rettig

Director of product development

Connie Booth

Vice President of Product Development

Shuhei Yoshida

Senior QA Manager

Ritchard Markelz

Core Test Manager

Sam Bradley

QA Release Coordinator

Eric Ippolito

QA Assistant Lead Analysts

Rolando RamisMichael GrahamSamir Gupta

QA Director

Michael Blackledge

Online/Useability Test Managers

Chris ArendsDoug Damron

QA Project Coordinator

Fred Dodson

QA Lead Analysts

Kevin SeiterAndrew Stein

QA Lead Analyst

Masashi Ogasawara

Director of Product Development Services Group

Dwayne Mason

Motion Capture Technology Supervisor

Percy Sagun

Motion Capture Animation Lead

Chad Moore

Motion Capture Session Supervisor

James Scarafone

3D Scanning Lead

Chip Parsons

3D Scanner Tech

Tony LuiDouglas Hagstrom

Motion Capture Managers

Brian RauschJason Parks

Motion Capture Project Coordinator

Jerry Ashworth

Motion Capture Specialists

Travis ParksJohnny WalkerJake Wilson

Motion Capture Studio Technician

Daniel L. LeggRyan Beeson

Motion Capture Tracking Lead

Michael Shinkle

Motion Capture Tracking Technician

David IbarraMarla D. Rausch

CG Coordinator

Brian Johnson

Cinematic Project Manager

Kate Johnson-Page

Lead Editor/Compositor

Gene Strocco

Editor/Compositor

Aaron McFarland

Cinematic Artist

Steve High

Cinematic Supervisor

Scott McMahon

CG Art Director

Bob Estus

QA Analyst Test Lead

Mike Gladfelter

Vice President of Technology

Brian Soderberg

Test Director

Erin Korus

Network Support

Scott Ward

Office Support

Holly Salmonson

AI Lead Programming

Michael Gutmann

Art Lead

David Kern

Animation Lead

Doug Wilcox

Lead Designer

Graham Kays

Multiplayer Lead Programmer

Bob Gutmann

Art Director

Russell Phillips

President and CEO

Jim Bolser

Creative Director

David Sears

Manager of Tools & Technology

Brian Dawson

Online Technology Group Director

Glen Van Datta

Program Manager

Greg Becksted

Senior Unix Systems Administrator

Chip Capelik

Senior Network Engineer

Darrell Jenkins

Senior Database Administrator

Richard Bennett

Senior Network Security Administrator

Robert Clark