Games
Pitfall 3D: Beyond the Jungle
Jahr
Veröffentlichungsdatum
28. Februar 1998
Plattformen
Bewertung
Entwickler: Activision, Inc. Publishers: Activision, Inc.

Produzent

John Lafleur

Direktor / Regisseur / Leiter

David PassJeff GoldsmithTony Grant

Effects/3D Modeler

John C. Adams

Animation Consultant

Bill Kroyer

Texture/Conceptual Artist

Silvio Porretta

3D Animator

Derek Friesenborg

2D Artist/Texture Mapper

Jody C. McMurrian

3D Modeler

Junki Saita

Character Design

Christian Gossett

Art Director

Robert Stahl

Lead Artist

Jeffery Buchanan

Overall and Boss Design

Ryan Sinnock

Overall Design and Layout Lead

Aaron Cammarata

Overall Design and Layout

Brian ClarkeScott Pease

Design Consultant

Sean Vesce

Shell Programmers

Justin LloydGary Jesdanun

Additional Programming

Amir FeinsilberBen Diamand

Lead Programmer

Francois Yves Bertrand

Senior Programmer

Andrew G. Silber

Sound Design by

Soundelux Media Labs

Associate Producer

Jay Halderman

Composer

David Logan

3D Effects

Larry Paolicelli

Scourge

Tom Kane

Illustrator

Christian Gossett

Animation/Compositing Effects

David DalzellTony DerosaNancy Matson

Arcam

Tom Kane

Audio/Video Technicians

Brian BrightKen Ramirez

Colorist

Allen Coulter

V. O. Audio Engineer

Michael B. Schwartz

Cinematics

Brian Heins

Editing Supervisor

Christopher Hepburn

Pitfall Harry

Bruce Campbell

Assistant Colorist

Luc Nicolai

Production Assistant

Scott Hyman

Lead Designer

Jeff Brown

Sr. QA Project Lead

Tim Vanlaw

QA Project Lead

Mitchell Goldman

Director of Console Marketing

Marc Metis

Associate Product Manager

Will Kassoy

Marketing Associate

Alison Horstmeyer

Senior Publicist

Julia Roether
Jahr: 1998
Veröffentlichungsdatum
28. Februar 1998
Plattformen: PlayStation
Bewertung: ?
Kritiken: ?
Entwickler: Activision, Inc. Publishers: Activision, Inc.

Produzent

John Lafleur

Direktor / Regisseur / Leiter

David PassJeff GoldsmithTony Grant

Effects/3D Modeler

John C. Adams

Animation Consultant

Bill Kroyer

Texture/Conceptual Artist

Silvio Porretta

3D Animator

Derek Friesenborg

2D Artist/Texture Mapper

Jody C. McMurrian

3D Modeler

Junki Saita

Character Design

Christian Gossett

Art Director

Robert Stahl

Lead Artist

Jeffery Buchanan

Overall and Boss Design

Ryan Sinnock

Overall Design and Layout Lead

Aaron Cammarata

Overall Design and Layout

Brian ClarkeScott Pease

Design Consultant

Sean Vesce

Shell Programmers

Justin LloydGary Jesdanun

Additional Programming

Amir FeinsilberBen Diamand

Lead Programmer

Francois Yves Bertrand

Senior Programmer

Andrew G. Silber

Sound Design by

Soundelux Media Labs

Associate Producer

Jay Halderman

Composer

David Logan

3D Effects

Larry Paolicelli

Scourge

Tom Kane

Illustrator

Christian Gossett

Animation/Compositing Effects

David DalzellTony DerosaNancy Matson

Arcam

Tom Kane

Audio/Video Technicians

Brian BrightKen Ramirez

Colorist

Allen Coulter

V. O. Audio Engineer

Michael B. Schwartz

Cinematics

Brian Heins

Editing Supervisor

Christopher Hepburn

Pitfall Harry

Bruce Campbell

Assistant Colorist

Luc Nicolai

Production Assistant

Scott Hyman

Lead Designer

Jeff Brown

Sr. QA Project Lead

Tim Vanlaw

QA Project Lead

Mitchell Goldman

Director of Console Marketing

Marc Metis

Associate Product Manager

Will Kassoy

Marketing Associate

Alison Horstmeyer

Senior Publicist

Julia Roether