Games
Cold Fear
Jahr
Veröffentlichungsdatum
15. März 2005
Perspektiven
Bewertung
Entwickler: Darkworks S.A. Publishers: Ubisoft, Inc.
Game Directors: Antoine Villette

Game Design Team

Darkworks

Lead Programmer

Claude Levastre

Lead SFX Artist

Benoît Martinez

SFX Artist

Eddy Neveu

Secretary

Nathalie Erard

Marketing Director

Guillaume GouraudJohn Parkes

IT Manager

Olivier Lebigot

Head of R&D

Arnaud Carré

Office manager

Josiane Groset

Production Financing Adviser

Romain Poirot-Lellig

Head of the Studio

Serge Autard

Creative Director

Guillaume Gouraud

Original Game Concept

Guillaume Gouraud

Original Story

Antoine Villette

Project Leader

Florian Desforges

Lead Animator

Antonin Delboy

Additional Animator

Rémi Kozyra

Direktor / Regisseur / Leiter

Coralie Martin

Project Manager

Laurent Rigal

English Linguistic Testing

Bug Tracker

Manager, Market Knowledge

Xavier Guilbert

Manager, Marketing Intelligence

Isabelle Neltner

Marketing Intelligence Analyst

Hicham Laâbi

International Strategic Marketing Director

Cyril Vermeil

Consumer Knowledge Director

Charles du Réau

Consumer Knowledge Executive

Erinrose Sullivan

Art Consultant

Pascal Barret

Additional Sound Design & Integration

Sébastien Gaillard

Additional Animation

Nedy Djeghdir

Script Doctoring

Richard E. Dansky

Game Design

Gunther Galipot

Content Consultant

Gunther Galipot

Level Design Consultant

Zoran Milisavljevic

Sound Design Consulting

Alkis ArgyriadisIda Yedra

Consoles Guidelines Expert Tester

Fabian Salomon

Lead Sound Designer

Thierry Desseaux

Quality Control Studio Manager

Éric Audette

Associate Lead Tester

François Quidoz

Platform Lead Specialist

Éric Visconti

Director, Story-board

Stéphane Levallois

Europe First Party Manager

Romain Vazeille

US Production Manager

Josh Ostrander

Editorial Marketing Director

Laurence Buisson-Nollent

Marketing Game Manager

Isabelle Mallet

Marketing Coordinator

Guillaume de Butler

Editorial Marketing Manager

Gabrielle Loeb

Ubisoft Music Executive Director

Didier Lord

Brand Group Manager

Thomas Petersen

Collision Mesher

Benjamin Delboy

Lead Level Designer

Nicolas Castaing

Lead Level Builder

Nicolas Castaing

Additional Level Builder

Fabrice Rappe

Additional Character Modeling

Eric BreistrofferFrédéric Michel

Lead Artist

Arnaud Barros

EMEA Director of Development

Anne Blondel-Jouin

Game Content Manager

Marc Blondeau

Associate Producer

Mathieu Peyronnet

Executive Producer

Karen Vernimmen

Production Assistant

Anne Langourieux

Editorial Talent Manager

Caroline Cantin

International Production Director

Christine Burgess-Quémard

International Content Director

Serge Hascoët

Editorial Game Design Director

Lionel Raynaud

Editorial Scenarios

Alexis Nolent

Cinematic Director

Alexis Nolent

Editorial Gameplay Director

Cyril Derouineau

Assets Manager

David Picco

Burning Technician

Anis Boujaouane

Games Lab Coordinator

Alexandre Debrousse

Music by

Tom Salta

Music Post-Production

Manuel Bachet

Sound Effects by

Lionel Payet Pigeon

Sound Effects Post-Production

Manuel Bachet

Technical Director

Charles Beirnaert

First Assistant Director

Mathieu Breda

Lead Graphic

Jérome Lionard

Lead Animation

Faouzi Zidane

Infobiz Engineer

Philippe Ponce

Lead 3D Layout

Mathieu Breda

Lead Technique

Guillaume Marcel

Lead Compositing

Gabriel Villatte

Lead Special Effects

Gabriel Villatte

Vice President of Marketing

Tony Kee

Director of Marketing

Hélène Juguet

Director of Brand Marketing

Karen Conroe

Nederland

Pim Hofmeester

Austria

Martin Stehl

Scandinavia

Jesper Lund

Australia

Nick Wong

Additional Concept Artists

Johan CamouBenoit de Ravel

Lead Concept Artists

Aleksi BriclotBenjamin Carré
Jahr: 2005
Veröffentlichungsdatum
15. März 2005
Plattformen: PlayStation 2, Windows, Xbox
Perspektiven: Blick von hinten
Bewertung: ?
Kritiken: ?
Entwickler: Darkworks S.A. Publishers: Ubisoft, Inc. Game Directors: Antoine Villette

Game Design Team

Darkworks

Lead Programmer

Claude Levastre

Lead SFX Artist

Benoît Martinez

SFX Artist

Eddy Neveu

Secretary

Nathalie Erard

Marketing Director

Guillaume GouraudJohn Parkes

IT Manager

Olivier Lebigot

Head of R&D

Arnaud Carré

Office manager

Josiane Groset

Production Financing Adviser

Romain Poirot-Lellig

Head of the Studio

Serge Autard

Creative Director

Guillaume Gouraud

Original Game Concept

Guillaume Gouraud

Original Story

Antoine Villette

Project Leader

Florian Desforges

Lead Animator

Antonin Delboy

Additional Animator

Rémi Kozyra

Direktor / Regisseur / Leiter

Coralie Martin

Project Manager

Laurent Rigal

English Linguistic Testing

Bug Tracker

Manager, Market Knowledge

Xavier Guilbert

Manager, Marketing Intelligence

Isabelle Neltner

Marketing Intelligence Analyst

Hicham Laâbi

International Strategic Marketing Director

Cyril Vermeil

Consumer Knowledge Director

Charles du Réau

Consumer Knowledge Executive

Erinrose Sullivan

Art Consultant

Pascal Barret

Additional Sound Design & Integration

Sébastien Gaillard

Additional Animation

Nedy Djeghdir

Script Doctoring

Richard E. Dansky

Game Design

Gunther Galipot

Content Consultant

Gunther Galipot

Level Design Consultant

Zoran Milisavljevic

Sound Design Consulting

Alkis ArgyriadisIda Yedra

Consoles Guidelines Expert Tester

Fabian Salomon

Lead Sound Designer

Thierry Desseaux

Quality Control Studio Manager

Éric Audette

Associate Lead Tester

François Quidoz

Platform Lead Specialist

Éric Visconti

Director, Story-board

Stéphane Levallois

Europe First Party Manager

Romain Vazeille

US Production Manager

Josh Ostrander

Editorial Marketing Director

Laurence Buisson-Nollent

Marketing Game Manager

Isabelle Mallet

Marketing Coordinator

Guillaume de Butler

Editorial Marketing Manager

Gabrielle Loeb

Ubisoft Music Executive Director

Didier Lord

Brand Group Manager

Thomas Petersen

Collision Mesher

Benjamin Delboy

Lead Level Designer

Nicolas Castaing

Lead Level Builder

Nicolas Castaing

Additional Level Builder

Fabrice Rappe

Additional Character Modeling

Eric BreistrofferFrédéric Michel

Lead Artist

Arnaud Barros

EMEA Director of Development

Anne Blondel-Jouin

Game Content Manager

Marc Blondeau

Associate Producer

Mathieu Peyronnet

Executive Producer

Karen Vernimmen

Production Assistant

Anne Langourieux

Editorial Talent Manager

Caroline Cantin

International Production Director

Christine Burgess-Quémard

International Content Director

Serge Hascoët

Editorial Game Design Director

Lionel Raynaud

Editorial Scenarios

Alexis Nolent

Cinematic Director

Alexis Nolent

Editorial Gameplay Director

Cyril Derouineau

Assets Manager

David Picco

Burning Technician

Anis Boujaouane

Games Lab Coordinator

Alexandre Debrousse

Music by

Tom Salta

Music Post-Production

Manuel Bachet

Sound Effects by

Lionel Payet Pigeon

Sound Effects Post-Production

Manuel Bachet

Technical Director

Charles Beirnaert

First Assistant Director

Mathieu Breda

Lead Graphic

Jérome Lionard

Lead Animation

Faouzi Zidane

Infobiz Engineer

Philippe Ponce

Lead 3D Layout

Mathieu Breda

Lead Technique

Guillaume Marcel

Lead Compositing

Gabriel Villatte

Lead Special Effects

Gabriel Villatte

Vice President of Marketing

Tony Kee

Director of Marketing

Hélène Juguet

Director of Brand Marketing

Karen Conroe

Nederland

Pim Hofmeester

Austria

Martin Stehl

Scandinavia

Jesper Lund

Australia

Nick Wong

Additional Concept Artists

Johan CamouBenoit de Ravel

Lead Concept Artists

Aleksi BriclotBenjamin Carré