Games
Tom Clancy's Ghost Recon: Advanced Warfighter
Jahr
Veröffentlichungsdatum
09. März 2006
Bewertung

Offline Engine Lead

Shen Nan

Artificial Intelligence Lead

Sun Xiao Dong

Composed and Arrranged by

Tom Salta

Conducted by

Adam Stern

Executive Producer

Karen Vermimmen

Production Asistant

Anne Langourieux

Sound Art Direction

Manuel Bachet

Recorded at

Bastir Chapel

Sound Effects

Frédéric Devanlay

Localisation Project Managers

Bénédicte LaborieAnne Perreau

Creative Director

Craig Stuart Leigh

QC China - Online Lead

Zhou Su

Worldwide Localisation Manager

Coralie Martin

Localisation Project Manager Assistant

Nicolas Phélippeau

Actors Director

Martial Le Minoux

Translation and Linguistic Coordination

Abdelmadjid Bouzidi

Editorial Talent Manager

Caroline Cantin

Editorial Game Design Director

Lionel Raynaud

Producer/Project Closer

François Quidoz

International Content Director

Serge Hascoët

Editorial Gamescript Director

Emmanuel Guardiola

Editorial Marketing Director

Laurence Buisson-Nollent

Marketing Game Manager

Julian Gerighty

Editorial Gameplay Director

Cyril Derouineau

Editorial Artistic Director

Jean-Marc Geffroy

Worldwide Projects Coordination Director

Anne Blondel-Jouin

Ghost Recon Senior Producer

Pauline Jacquey

Editorial Scenarios & Cinematic Director

Alexis Nolent

International Production Director

Christine Burgess-Quémard

EMEA Projects Coordinator

Nicolas Schoener

President and CEO

Yves Guillemot

Produzent

James Jen

Associate Producers

Yu HaipengZhou Ping

Data Management Lead

Xin Jie Yu

Data Management

Li Jun Wei

Sound Engineer

Iván Guerrero

Engineering Studio Manager

Shen Li

Graphic Studio Manager

Lu Zhi Gang

Data Management Studio Manager

Jin Zong

Cinematic Studio Manager

Jean-Michel Tari

Testing Studio Manager

Xu Hailing

Site Managing Director

Corinne Le Roy

Executive Vice-President - Production

Paul Meegan

Executive Vice-President - Technology

Ken Klopp

Game Design Studio Manager

Erick Wujcik

Level Design Studio Manager

Yu Hai Peng

Sound Studio Manager

Romain His

Offline Level Design Director

Chip Sbrogna

QC Studio Manager

Éric Audette

Videos Production

Philippe Bayle

Missions Design

Christophe Pic

Narration

Gérard Lehiany

Voice Direction

Keith Arem

Voice Engineering

Keith Arem

Recording Facilities

PCB Productions

Casting and Signatory Services

Digital Synapse

Marketing Coordination Lead

Derek Chan

Marketing Coordination

Jin Xu HuiXu Jian

QC China - Offline Lead

Chen Li Yu

Localisation

Liu Ka

Core Production - Engine Lead

Xiaoyue Xu

In-House Tactical and Authenticity Advisor

Mike Grasso

Authenticity Coordinator

Travis Getz

Level Design Lead

Chen PengPeter Marks

Lead Artist

Zhu Kailin

Animation Lead

Ping Wu

Audio Lead

Ou YuanJun

Technical Director

Li Jing

Art Director

Paul Tumelaire

Core Production - Artificial Intelligence Lead

Gu Yu

Online Engine

Geo Feng
Jahr: 2006
Veröffentlichungsdatum
09. März 2006
Bewertung: ?
Kritiken: ?
Entwickler: Shanghai UBIsoft Computer Software Co., Ltd. Publishers: Ubisoft, Inc.

Offline Engine Lead

Shen Nan

Artificial Intelligence Lead

Sun Xiao Dong

Composed and Arrranged by

Tom Salta

Conducted by

Adam Stern

Executive Producer

Karen Vermimmen

Production Asistant

Anne Langourieux

Sound Art Direction

Manuel Bachet

Recorded at

Bastir Chapel

Sound Effects

Frédéric Devanlay

Localisation Project Managers

Bénédicte LaborieAnne Perreau

Creative Director

Craig Stuart Leigh

QC China - Online Lead

Zhou Su

Worldwide Localisation Manager

Coralie Martin

Localisation Project Manager Assistant

Nicolas Phélippeau

Actors Director

Martial Le Minoux

Translation and Linguistic Coordination

Abdelmadjid Bouzidi

Editorial Talent Manager

Caroline Cantin

Editorial Game Design Director

Lionel Raynaud

Producer/Project Closer

François Quidoz

International Content Director

Serge Hascoët

Editorial Gamescript Director

Emmanuel Guardiola

Editorial Marketing Director

Laurence Buisson-Nollent

Marketing Game Manager

Julian Gerighty

Editorial Gameplay Director

Cyril Derouineau

Editorial Artistic Director

Jean-Marc Geffroy

Worldwide Projects Coordination Director

Anne Blondel-Jouin

Ghost Recon Senior Producer

Pauline Jacquey

Editorial Scenarios & Cinematic Director

Alexis Nolent

International Production Director

Christine Burgess-Quémard

EMEA Projects Coordinator

Nicolas Schoener

President and CEO

Yves Guillemot

Produzent

James Jen

Associate Producers

Yu HaipengZhou Ping

Data Management Lead

Xin Jie Yu

Data Management

Li Jun Wei

Sound Engineer

Iván Guerrero

Engineering Studio Manager

Shen Li

Graphic Studio Manager

Lu Zhi Gang

Data Management Studio Manager

Jin Zong

Cinematic Studio Manager

Jean-Michel Tari

Testing Studio Manager

Xu Hailing

Site Managing Director

Corinne Le Roy

Executive Vice-President - Production

Paul Meegan

Executive Vice-President - Technology

Ken Klopp

Game Design Studio Manager

Erick Wujcik

Level Design Studio Manager

Yu Hai Peng

Sound Studio Manager

Romain His

Offline Level Design Director

Chip Sbrogna

QC Studio Manager

Éric Audette

Videos Production

Philippe Bayle

Missions Design

Christophe Pic

Narration

Gérard Lehiany

Voice Direction

Keith Arem

Voice Engineering

Keith Arem

Recording Facilities

PCB Productions

Casting and Signatory Services

Digital Synapse

Marketing Coordination Lead

Derek Chan

Marketing Coordination

Jin Xu HuiXu Jian

QC China - Offline Lead

Chen Li Yu

Localisation

Liu Ka

Core Production - Engine Lead

Xiaoyue Xu

In-House Tactical and Authenticity Advisor

Mike Grasso

Authenticity Coordinator

Travis Getz

Level Design Lead

Chen PengPeter Marks

Lead Artist

Zhu Kailin

Animation Lead

Ping Wu

Audio Lead

Ou YuanJun

Technical Director

Li Jing

Art Director

Paul Tumelaire

Core Production - Artificial Intelligence Lead

Gu Yu

Online Engine

Geo Feng