Games
FLOW: Urban Dance Uprising
Jahr
Veröffentlichungsdatum
15. November 2005
Plattformen
Bewertung

Director of Brand Marketing

Karen Conroe

Senior Brand Manager

Tena Lawry

Creative Director

Lee Ann WeberDavid Osborne

Project Manager

Michelle Bárta

Business Development Manager

Bertrand Chaverot

Group Manager

Sophie Colson

Executive Producer

Nicolas LochetRémi Racine

Sr. Graphic Designers

Jasmine IanneoLi Shen

Copy Editor

Shannon Kokoska

Produzent

Tats Myojo

Localization

Nicolas Monneins

Licensing Manager

Arisa Furugen

Production Planning

Alison SlavinJosh Ostrander

PR Manager

Carol Quito

Marketing Director

John Parks

Linguistic Testing

Ubisoft

Localization Studio Manager

Coralie Martin

Localization Project Manager

Nicolas Monneins

Translator

Xavier Kemmlein

Localization Studio

Gameloc

Hardware Manager

Bogdan Alexandru Mâniosu

QA Functional Division Manager

Marius Tudorel Potîrniche

QA Lead Platform Specialist

Mircea Nuţu

QA Platform Specialist

Ștefan Paraschiv

Data Manager

Marius Mardale

'Zero Gs'

Chops

'I Remember'

Jeffrey Bhasker

'Sugar'

Chops

Additional Illustration

Sophie Ouellet

Additional Modeling

Denis Pomerleau

Arrow Design

Michel Donais

Programming Technical Director

Herve Lange

Interface Design

Nicolas Brunoni

Tools Team Lead

Martin Ruel

Motion Capture Provided by

MetricMinds

Production Managers

François RaymondNabil Yared

Artistic Director

Joe Gingras

Lead Animator

Sébastien Proulx

Technical Lead Artist

Stéphane Dubois

Technical Art Director

David Lightbown

Game Designer

Dorian Kieken

Game Engine Team Lead

Stephen Mulrooney

Lead Modeler

Philippe Desrosiers

Chief Technology Officer

Martin Walker

Gameplay Analyst

Vincent Noiret

Physical Therapy Consulting

Jonathan Tremblay

Additional Programming

Véronique Bruneau

Game Executive

Denis Lacasse

Lead Programmer

Mathieu Rouleau

Head of Production

Chafye Nemri
Jahr: 2005
Veröffentlichungsdatum
15. November 2005
Plattformen: PlayStation 2
Bewertung: ?
Kritiken: ?
Entwickler: Artificial Mind & Movement Publishers: Ubisoft, Inc.

Director of Brand Marketing

Karen Conroe

Senior Brand Manager

Tena Lawry

Creative Director

Lee Ann WeberDavid Osborne

Project Manager

Michelle Bárta

Business Development Manager

Bertrand Chaverot

Group Manager

Sophie Colson

Executive Producer

Nicolas LochetRémi Racine

Sr. Graphic Designers

Jasmine IanneoLi Shen

Copy Editor

Shannon Kokoska

Produzent

Tats Myojo

Localization

Nicolas Monneins

Licensing Manager

Arisa Furugen

Production Planning

Alison SlavinJosh Ostrander

PR Manager

Carol Quito

Marketing Director

John Parks

Linguistic Testing

Ubisoft

Localization Studio Manager

Coralie Martin

Localization Project Manager

Nicolas Monneins

Translator

Xavier Kemmlein

Localization Studio

Gameloc

Hardware Manager

Bogdan Alexandru Mâniosu

QA Functional Division Manager

Marius Tudorel Potîrniche

QA Lead Platform Specialist

Mircea Nuţu

QA Platform Specialist

Ștefan Paraschiv

Data Manager

Marius Mardale

'Zero Gs'

Chops

'I Remember'

Jeffrey Bhasker

'Sugar'

Chops

Additional Illustration

Sophie Ouellet

Additional Modeling

Denis Pomerleau

Arrow Design

Michel Donais

Programming Technical Director

Herve Lange

Interface Design

Nicolas Brunoni

Tools Team Lead

Martin Ruel

Motion Capture Provided by

MetricMinds

Production Managers

François RaymondNabil Yared

Artistic Director

Joe Gingras

Lead Animator

Sébastien Proulx

Technical Lead Artist

Stéphane Dubois

Technical Art Director

David Lightbown

Game Designer

Dorian Kieken

Game Engine Team Lead

Stephen Mulrooney

Lead Modeler

Philippe Desrosiers

Chief Technology Officer

Martin Walker

Gameplay Analyst

Vincent Noiret

Physical Therapy Consulting

Jonathan Tremblay

Additional Programming

Véronique Bruneau

Game Executive

Denis Lacasse

Lead Programmer

Mathieu Rouleau

Head of Production

Chafye Nemri